CV adventure archiveCastlevaniaGUIDES
Castlevania / Characters

Simon and the castle’s guardians

Recognize the original bosses and plan an attack suited to their position.

Edition covered

Original 1986 Famicom / 1987 NES Castlevania, using the North American cartridge rules. Famicom Disk System saving, later Castlevania movement and remake level layouts are outside these guides.

4 characters · one picture per entry · open a picture for full size.

Character directory

Original NES Simon Belmont walking sprite.
Playable vampire hunter

Simon Belmont

Simon fights with a whip and one equipped sub-weapon. His committed jumps and attack timing make advance positioning the foundation of a reliable castle run.

Original NES Phantom Bat boss sprite.
First-level boss

Phantom Bat

The large bat concludes the first level. Watch its flight before committing to an attack; an axe can reach a target above Simon’s normal whip line.

Original NES Medusa boss sprite.
Second-level boss

Medusa

Medusa guards the next major level ending. Keep track of her moving head and the snakes she releases, and protect the space needed for a safe attack.

Original NES Dracula first-form sprite.
Final opponent

Count Dracula

Dracula begins with teleporting appearances and fireballs, then changes into a large monster. The two phases demand different spacing and sub-weapon decisions.

Quick notes

  • Give the Phantom Bat a readable approach. The first boss flies through a large arena, so chasing it continuously can produce a jump with no useful landing or attack.
  • Track Medusa and the smaller threats. Medusa’s movement and her released snakes compete for attention.
  • Prepare separately for Dracula’s two phases. Count Dracula is the final opponent, and his first appearance does not cover the entire fight.
FIELD NOTE

A boss profile tells you which encounter you are seeing; a safe attack position wins the attempt.

Picture details

Game artwork belongs to its respective rights holders.

References