Simon and the castle’s guardians
Recognize the original bosses and plan an attack suited to their position.
Original 1986 Famicom / 1987 NES Castlevania, using the North American cartridge rules. Famicom Disk System saving, later Castlevania movement and remake level layouts are outside these guides.
4 characters · one picture per entry · open a picture for full size.
Character directory

Simon Belmont
Simon fights with a whip and one equipped sub-weapon. His committed jumps and attack timing make advance positioning the foundation of a reliable castle run.

Phantom Bat
The large bat concludes the first level. Watch its flight before committing to an attack; an axe can reach a target above Simon’s normal whip line.

Medusa
Medusa guards the next major level ending. Keep track of her moving head and the snakes she releases, and protect the space needed for a safe attack.

Count Dracula
Dracula begins with teleporting appearances and fireballs, then changes into a large monster. The two phases demand different spacing and sub-weapon decisions.
Quick notes
- Give the Phantom Bat a readable approach. The first boss flies through a large arena, so chasing it continuously can produce a jump with no useful landing or attack.
- Track Medusa and the smaller threats. Medusa’s movement and her released snakes compete for attention.
- Prepare separately for Dracula’s two phases. Count Dracula is the final opponent, and his first appearance does not cover the entire fight.
A boss profile tells you which encounter you are seeing; a safe attack position wins the attempt.
Picture details
Game artwork belongs to its respective rights holders.
