SPY3 adventure archiveSpyro: Year of the DragonGUIDES
Spyro: Year of the Dragon / Characters

The rescue allies and their roles

Learn each companion at home, then return to gates that need their particular abilities.

Edition covered

Original 2000 PlayStation game, including later original-console revisions. This guide excludes Reignited Trilogy mechanics and artwork. Some first-release disc bugs differ from later PlayStation revisions.

6 characters · one picture per entry · open a picture for full size.

Character directory

Spyro and Sparx in the original Midnight Mountain homeworld.
Main playable dragon

Spyro

Spyro flames, charges, glides, swims, climbs and headbashes through the Forgotten Worlds. Use the attack suited to an enemy's size or armor and inspect ledges before a long glide.

Sheila speaks to a mountain goat in original PlayStation Sheila's Alp.
Playable kangaroo ally

Sheila

Free Sheila from Moneybags in Sunrise Spring and learn her powerful jumping and kick. Her own stage introduces the movement needed in later Sheila side areas.

Sgt. Byrd and a hummingbird ally in his original base.
Playable flying penguin

Sgt. Byrd

Sgt. Byrd uses flight and weapons to solve aerial tasks.

Bentley in his original PlayStation outpost.
Playable yeti ally

Bentley

Bentley uses a heavy club and deliberate movement in his dedicated areas. His strength creates a different exploration rhythm from Spyro's quick charge and glide.

Agent 9 carries his blaster in original PlayStation gameplay.
Playable shooting specialist

Agent 9

Agent 9 brings a ranged weapon to his own lab and assigned shooting challenges. Learn aim and enemy movement before trying to handle a crowded section quickly.

The Sorceress in the original PlayStation boss arena.
Forgotten Worlds antagonist

The Sorceress

The Sorceress commands the forces that steal the dragon eggs. Her first defeat ends the main story, while the full collection opens a later confrontation in the Super Bonus Round.

Quick notes

  • Use Sheila to learn a new jump rhythm. Sheila's area introduces her high jumps, kick and stomp through a route that has room to practice.
  • Change the plan for flight and strength. Sgt.
  • Prepare a return list when an ally is missing. Agent 9 adds shooting tasks, while Sparx has dedicated overhead areas that award useful abilities.
FIELD NOTE

Learn a companion in their home stage before using them to finish an earlier side area.

Picture details

Game artwork belongs to its respective rights holders.

References

Covered edition: Original 2000 PlayStation game, including later original-console revisions. This wiki excludes Reignited Trilogy mechanics and artwork. Some first-release disc bugs differ from later PlayStation revisions.