Main paths and companion side areas
Use authentic original-game pictures to identify selected realms and the work they contain.
Original 2000 PlayStation game, including later original-console revisions. This guide excludes Reignited Trilogy mechanics and artwork. Some first-release disc bugs differ from later PlayStation revisions.
Illustrated reference

Sunny Villa skatepark
Sunny Villa includes a skating side area with Hunter's lizard challenges. Learn its ramps and landing spaces during the untimed task before attempting the timed follow-up.
Original PlayStation Spyro: Year of the Dragon screenshot 6 archived by Dragnix.

Sheila's Alp
Sheila's introduction stage teaches her jump rhythm and stomp while helping mountain goats regain their homes. Inspect high platforms and cave branches for the full gem total.
Original PlayStation Spyro: Year of the Dragon screenshot 8 archived by Dragnix.

Cloud Spires
A floating sky realm uses moving platforms and air routes to connect its ledges. Complete the main machinery task, then inspect the access opened for remaining eggs.
Original PlayStation Spyro: Year of the Dragon screenshot 10 archived by Dragnix.

Molten Crater
This lava realm contains an early return objective for Sgt. Byrd. Finish the accessible Spyro routes first and revisit the companion section after his rescue.
Original PlayStation Spyro: Year of the Dragon screenshot 11 archived by Dragnix.

Crawdad Farm
The first Sparx area uses an overhead view, enemy generators and colored keys. Completing it gives Sparx a longer gem-pickup range for the wider adventure.
Original PlayStation Spyro: Year of the Dragon screenshot 20 archived by Dragnix.

Midnight Mountain
The fourth main homeworld connects late realms and the route toward the Sorceress. Use the Atlas here to organize the collection needed for the bonus ending.
Original PlayStation Spyro: Year of the Dragon screenshot 33 archived by Dragnix.
Give early realms a complete first pass

Sunny Villa mixes a conventional route with a skatepark and a Sheila side area. Learn the main path before concentrating on timed skating. Cloud Spires asks you to use machinery and air movement to reach its higher platforms. After a main-route rescue changes access, look back toward the earlier terrain; an opened route can explain why a collectible was previously beyond reach.
Record Molten Crater's return task
Molten Crater is an early realm with a Sgt. Byrd section that cannot be completed before the companion is available. Make progress through the main path and the accessible challenges, then leave a precise note about the gate. Returning with the right ally is more efficient than repeatedly inspecting a locked entrance. Watch the edges around lava and move between safe footholds when collecting the last few gems.
Recognize when the whole viewpoint changes
Sheila's Alp replaces Spyro's movement with the kangaroo's high jumping. Crawdad Farm replaces the roaming camera with an overhead Sparx route and color-coded access. Treat these places as new learning spaces, even if the gem objective is familiar. In the later Midnight Mountain homeworld, use recognizable portals and central landmarks to organize the unfinished challenges before entering the final collection phase.
A companion gate is a return objective; record who it needs and continue the accessible route.
Picture details
Game artwork belongs to its respective rights holders.
References
Covered edition: Original 2000 PlayStation game, including later original-console revisions. This wiki excludes Reignited Trilogy mechanics and artwork. Some first-release disc bugs differ from later PlayStation revisions.
