Zelda II: The Adventure of Link / all spells and town requirements
Zelda II all spells and town requirements
Find the eight spells and the towns that teach them.
Edition covered
International NES cartridge rules. The earlier Japanese Famicom Disk System version has different experience and presentation rules.
7 items · one picture per entry · open a picture for full size.
all spells and town requirements
More all spells and town requirements
- Fire — Nabooru · Bring water to the thirsty woman
Quick notes
- Find the spell teacher. Every spell comes from a wise man, but access often depends on helping another resident.
- Use the correct tool spell. Fairy changes Link’s movement and can pass through keyholes; it is not a replacement for every platforming technique.
- Reserve magic for palace checks. Spending the entire bar on Life can leave Link unable to pass a Fairy route or fight Carock correctly.
- Return when capacity is too low. The later wise men require more Magic Containers.
References
| Reference | Website |
|---|---|
| Nintendo instruction booklet | www.nintendo.co.jp |
| Palaces and progression reference | www.zeldadungeon.net |







