Zelda II: The Adventure of Link / palace order, items and bosses
Zelda II palace order, items and bosses
Compare every palace’s reward and the overworld routes unlocked by equipment.
Edition covered
International NES cartridge rules. The earlier Japanese Famicom Disk System version has different experience and presentation rules.
7 items · one picture per entry · open a picture for full size.
palace order, items and bosses
Quick notes
- Follow the item chain. The six crystal palaces hold permanent equipment as well as their bosses.
- Check the overworld unlock. The Hammer is found in Death Mountain rather than a palace.
- Treat the Great Palace separately. All six crystals must be placed before the Great Palace opens.
- Do not spend every key blindly. Small keys open ordinary locked doors.
Follow the item chain
| Palace | Treasure | Boss |
|---|---|---|
| Parapa Palace | Candle | Horsehead |
| Midoro Palace | Handy Glove | Helmethead |
| Island Palace | Raft | Rebonack |
| Maze Island Palace | Boots | Carock |
| Palace on the Sea | Flute | Gooma |
| Hidden Palace | Cross | Barba |
| Great Palace | Triforce of Courage | Thunderbird and Dark Link |
References
| Reference | Website |
|---|---|
| Nintendo instruction booklet | www.nintendo.co.jp |
| Palaces and progression reference | www.zeldadungeon.net |







