Zelda II: The Adventure of Link Guide 1987 · Action adventure Box art Gold NES box art for Zelda II: The Adventure of Link. Guides At a glance Characters Quick answers Pictures At a glance Three useful starting points Focus What to know Learn the downward thrust Visit the swordsman in Mido after obtaining Jump; bouncing attacks make many palace enemies easier. Match a spell to the obstacle Reflect is essential against Carock; Thunder opens Thunderbird to sword damage. Keep earned levels safe A game over removes unspent experience, while permanent level gains remain.
Key characters and their roles Character Role At a glance Link Swordsman Travels through six palaces to reach the Triforce of Courage. Princess Zelda Sleeping princess The ancient princess sleeps in the North Palace. Impa Royal attendant Explains Zelda’s curse and gives Link the crystals. Wise men Spell teachers Town quests and magic capacity determine which spells they teach. Dark Link Final guardian Tests Link’s sword and shield control after Thunderbird.
Link crosses the overworld desert beside mountains and water. Link stands outside a palace on an island connected by a narrow path. Link jumps across a side-scrolling desert encounter. A town resident gives Link a hint about using Fire. References