Zelda II adventure archiveZelda II: The Adventure of LinkGUIDES

Zelda II: The Adventure of Link Guide

1987 · Action adventure

Box art

Zelda II: The Adventure of Link box art
Gold NES box art for Zelda II: The Adventure of Link.

Game guides

Find the guide you need
GuideWhat you will find
Link jumps across a side-scrolling desert encounter.beginner guide: levels, swordplay and recoveryPlan experience upgrades, use towns and learn the two sword techniques.
A town resident gives Link a hint about using Fire.all spells and town requirementsFind the eight spells and the towns that teach them.
Link stands outside a palace on an island connected by a narrow path.palace order, items and bossesCompare every palace’s reward and the overworld routes unlocked by equipment.
Link jumps across a side-scrolling desert encounter.boss weaknesses and permanent upgradesUse boss-specific answers and separate containers from temporary pickups.
A town resident gives Link a hint about using Fire.key characters, townspeople and final guardiansIdentify Link’s helpers and the adversaries guarding the route.

At a glance

Three useful starting points
FocusWhat to know
Learn the downward thrustVisit the swordsman in Mido after obtaining Jump; bouncing attacks make many palace enemies easier.
Match a spell to the obstacleReflect is essential against Carock; Thunder opens Thunderbird to sword damage.
Keep earned levels safeA game over removes unspent experience, while permanent level gains remain.

Characters Character guide →

Key characters and their roles
CharacterRoleAt a glance
LinkSwordsmanTravels through six palaces to reach the Triforce of Courage.
Princess ZeldaSleeping princessThe ancient princess sleeps in the North Palace.
ImpaRoyal attendantExplains Zelda’s curse and gives Link the crystals.
Wise menSpell teachersTown quests and magic capacity determine which spells they teach.
Dark LinkFinal guardianTests Link’s sword and shield control after Thunderbird.

Quick answers

Unlocks, routes and useful answers
TopicGo straight to
beginner guide: levels, swordplay and recoveryChoose useful level gains →

Pictures All pictures →

Link crosses the overworld desert beside mountains and water.
Link crosses the overworld desert beside mountains and water.
Link stands outside a palace on an island connected by a narrow path.
Link stands outside a palace on an island connected by a narrow path.
Link jumps across a side-scrolling desert encounter.
Link jumps across a side-scrolling desert encounter.
A town resident gives Link a hint about using Fire.
A town resident gives Link a hint about using Fire.
References
Guide references
ReferenceWebsite
Zelda II: The Adventure of Link: game and edition overviewwww.nintendo.co.jp