Zelda II adventure archiveZelda II: The Adventure of LinkGUIDES
Zelda II: The Adventure of Link / key characters, townspeople and final guardians

Zelda II key characters, townspeople and final guardians

Identify Link’s helpers and the adversaries guarding the route.

Edition covered

International NES cartridge rules. The earlier Japanese Famicom Disk System version has different experience and presentation rules.

5 characters · one picture per entry · open a picture for full size.

Main cast

Link in Zelda II: The Adventure of Link
Playable hero

Link

Uses sword techniques, levels and magic.

Reference

Helpful residents

More key characters, townspeople and final guardians

  • Wise men — Town teachers · Grant all eight spells
  • Rauru — Wise man · Shield spell
  • Ruto — Woman missing a trophy · Access to Jump teacher
  • Saria — Woman missing a mirror · Access to Life teacher
  • Mido — Swordsman · Downward thrust
  • Darunia — Swordsman · Upward thrust

Quick notes

  • Separate the two Zelda stories. The sleeping princess belongs to the older story told by Impa.
  • Read townspeople as progression clues. Town dialogue points to missing objects, hidden teachers and local problems.
  • Use teachers for different upgrades. Wise men grant spells; swordsmen teach physical thrusts.
  • Prepare for the final pair. Thunderbird and Dark Link are consecutive challenges within the Great Palace route.
References
Guide references
ReferenceWebsite
Nintendo instruction bookletwww.nintendo.co.jp
Palaces and progression referencewww.zeldadungeon.net