Zelda II adventure archiveZelda II: The Adventure of LinkGUIDES
Zelda II: The Adventure of Link / boss weaknesses and permanent upgrades

Zelda II boss weaknesses and permanent upgrades

Use boss-specific answers and separate containers from temporary pickups.

Edition covered

International NES cartridge rules. The earlier Japanese Famicom Disk System version has different experience and presentation rules.

5 items · one picture per entry · open a picture for full size.

boss weaknesses and permanent upgrades

More boss weaknesses and permanent upgrades

  • Experience level — Yes · Improve Attack, Magic or Life

Quick notes

  • Match the boss opening. Early palace bosses teach different attack heights.
  • Collect permanent capacity upgrades. Four Heart Containers and four Magic Containers raise Link’s starting capacities to eight units each.
  • Prepare for Carock and Thunderbird. Carock is a reflection fight: equip Reflect and return its shots.
  • Understand temporary resources. Magic jars restore magic, experience bags add unspent experience and dolls add lives for the current session.

Match the boss opening

Boss answers
BossOpeningMain hazard
HorseheadJump and strike the headClose-range mace attack
HelmetheadStrike its head and remove helmetsDetached heads continue attacking
RebonackDismount it with attacks from aboveMounted charges, then guarded swordplay
CarockReflect its magic backOrdinary sword attacks are not the answer
GoomaStrike between weapon swingsLong mace reach
BarbaJump to strike the emerging headLava pits around platforms
ThunderbirdCast Thunder, then attack its faceProjectile volleys
References
Guide references
ReferenceWebsite
Nintendo instruction bookletwww.nintendo.co.jp
Palaces and progression referencewww.zeldadungeon.net