Streets of Rage 2 adventure archiveStreets of Rage 2GUIDES
Streets of Rage 2 / REFERENCE

Artwork & pictures

Original-release artwork and pictures for Streets of Rage 2, with image sources and edition notes.

Edition covered

Original 1992 Genesis / 1993 Mega Drive game. The Master System and Game Gear conversions and later-series special-attack recovery systems are outside this guide. Pickup and cast pictures preserve the original manual scan’s monochrome treatment.

Original Genesis Stage 1 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 1 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 2 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 2 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 3 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 3 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 4 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 4 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis gameplay showing a katana attack, reproduced in Sega’s monochrome manual, printed page 13.
Original Genesis gameplay showing a katana attack, reproduced in Sega’s monochrome manual, printed page 13.
The original character-selection screen reproduced in Sega’s monochrome manual; it compares each fighter’s five attributes.
The original character-selection screen reproduced in Sega’s monochrome manual; it compares each fighter’s five attributes.

Original Genesis Stage 1 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis Stage 1 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis Stage 2 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis Stage 2 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis Stage 3 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis Stage 3 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis Stage 4 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis Stage 4 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis gameplay showing a katana attack, reproduced in Sega’s monochrome manual, printed page 13.

Original Genesis gameplay showing a katana attack, reproduced in Sega’s monochrome manual, printed page 13.

The original character-selection screen reproduced in Sega’s monochrome manual; it compares each fighter’s five attributes.

The original character-selection screen reproduced in Sega’s monochrome manual; it compares each fighter’s five attributes.

FIELD NOTE

Open any picture to view the bundled image at full size. Artwork and regional packaging may vary.

Picture details

Game artwork belongs to its respective rights holders.

References