Food, score pickups and weapon reach
Recognise the original pickup icons and decide whether a reward restores health, adds score or changes attack range.
Original 1992 Genesis / 1993 Mega Drive game. The Master System and Game Gear conversions and later-series special-attack recovery systems are outside this guide. Pickup and cast pictures preserve the original manual scan’s monochrome treatment.
4 items · one picture per entry · open a picture for full size.
Item directory

Apple
An Apple restores a small part of the life gauge. Collect it after taking damage, or let a hurt partner use it when both fighters can safely reach the pickup.

Roast Chicken
Roast Chicken completely restores the current life gauge. Save its full heal for the fighter who needs it, provided the group can still reach the item without taking further hits.

Cash Bag
A Cash Bag adds one thousand points to the score. Its money reward does not heal the fighter, so clear a dangerous nearby enemy before stepping over it to collect.

Gold Bars
Gold Bars give a five-thousand-point score bonus. Treat them as a scoring pickup and continue watching the life gauge, because the larger point reward does not restore missing health.
Quick notes
- Save food for a useful heal. An apple restores part of the life gauge, while Roast Chicken refills it completely.
- Read cash as score instead of recovery. The Cash Bag adds one thousand points and Gold Bars add five thousand.
- Use a weapon before losing its position. A weapon can extend useful attack range, so line up an approaching enemy before swinging.
The four illustrated pickups use Sega’s own original item names: Apple, Roast Chicken, Cash Bag and Gold Bars.
Picture details
Game artwork belongs to its respective rights holders.
