Streets of Rage 2 adventure archiveStreets of Rage 2GUIDES

Streets of Rage 2 Guide

Original Genesis Stage 1 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Original Genesis Stage 1 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Genesis / Mega Drive · 1992 · 6 guides & references

Key characters

Axel Stone’s original character-selection portrait, reproduced in Sega’s monochrome manual, printed page 7.
Returning martial artist

Axel Stone

Axel is a returning fighter whose technical attacks suit a straightforward first campaign. Learn his reach and recovery before relying on a moving special to solve every crowd.

Axel Stone’s original character-selection portrait, reproduced in Sega’s monochrome manual, printed page 7.

Blaze Fielding’s original character-selection portrait, reproduced in Sega’s monochrome manual, printed page 7.
Returning judo fighter

Blaze Fielding

Blaze offers an adaptable fighting style and useful weapon handling. Her familiar movement is a good baseline for comparing a normal combo, a grab and a safer approach from another lane.

Blaze Fielding’s original character-selection portrait, reproduced in Sega’s monochrome manual, printed page 7.

Max’s original character-selection portrait, reproduced in Sega’s monochrome manual, printed page 7.
Power-focused wrestler

Max

Max trades speed for strength and wrestling attacks. His slower approach requires deliberate spacing; a well-timed grab can make that limited movement much less important.

Max’s original character-selection portrait, reproduced in Sega’s monochrome manual, printed page 7.

Skate’s original character-selection portrait, reproduced in Sega’s monochrome manual, printed page 7.
Adam’s younger brother

Skate

Skate is the agile younger fighter joining the rescue of Adam. His fast movement helps him change position, but positioning still matters when an attack carries him toward another waiting enemy.

Skate’s original character-selection portrait, reproduced in Sega’s monochrome manual, printed page 7.

Characters

Artwork & pictures

Original Genesis Stage 1 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 1 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 2 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 2 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 3 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 3 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 4 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.
Original Genesis Stage 4 scenery. This screen-sized stitched-map crop preserves DarkWolf’s assembly of original game graphics; characters and pickups are absent. It is not an intact single gameplay frame.

Pictures & sources

References