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Baldur's Gate / Classes & party

Baldur's Gate beginner classes and party composition

Choose complementary party roles and understand ability scores before leaving Candlekeep.

Edition covered

The 1998 Sword Coast campaign and its AD&D second-edition fundamentals. Pictures show Baldur's Gate: Enhanced Edition, whose extra companions, kits, interface and optional campaigns differ from the original release. Tales of the Sword Coast is identified separately; Siege of Dragonspear is outside this guide.

Cover four essential jobs

Enhanced Edition screenshot of combat and fire effects in a circular arena.
Enhanced Edition screenshot of combat and fire effects in a circular arena.

A six-person party does not need six different classes. It needs someone who can absorb attacks, someone who can remove traps, divine support and an arcane caster. Multiclass companions can cover more than one job.

Party jobs
JobExampleWhy it matters
Front lineFighter or KhalidHolds enemies away from fragile casters
Thief utilityImoenFinds traps and opens locks
Divine supportCleric or JaheiraHealing and protective magic
Arcane supportMage or DynaheirControl spells and magical damage

Read ability scores by class

Strength is valuable to a melee fighter, while Intelligence matters to a mage. Do not distribute every roll evenly: the class's main ability and the equipment you plan to use should guide the allocation.

Ability priorities
AbilityMain connectionPractical effect
StrengthMelee fightingAttack, damage and carrying capacity
DexterityRanged combat and defenseMissile accuracy and armor-class adjustment
ConstitutionSurvivalHit-point benefits depend on class and score
IntelligenceMage spell learningArcane learning limits and chances
WisdomDivine castersBonus priest spell slots at high scores

Equip weapons you know

Weapon proficiency and class restrictions matter alongside the damage range printed on an item. A powerful weapon can perform poorly when the character is untrained with it.

Avoid an unplanned dual-class

Human dual-classing temporarily disables the old class's abilities until the new class exceeds its old level. For a first campaign, a single class or an eligible nonhuman multiclass is easier to understand.

Useful tip

Human dual-classing temporarily disables the old class's abilities until the new class exceeds its old level. For a first campaign, a single class or an eligible nonhuman multiclass is easier to understand.

References
Guide references
ReferenceWebsite
Baldur's Gate publisher listingstore.steampowered.com
Beamdog game manualsfiles.beamdog.com
Publisher Adventurer guidestore.steampowered.com