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Baldur's Gate / Early route

Baldur's Gate early walkthrough: Friendly Arm Inn to Nashkel

Follow the early main-story route while leaving space for equipment, companions and optional quests.

Edition covered

The 1998 Sword Coast campaign and its AD&D second-edition fundamentals. Pictures show Baldur's Gate: Enhanced Edition, whose extra companions, kits, interface and optional campaigns differ from the original release. Tales of the Sword Coast is identified separately; Siege of Dragonspear is outside this guide.

Use the named settlements as landmarks

Enhanced Edition party battles in a cavern crossed by a bright blue stream.
Enhanced Edition party battles in a cavern crossed by a bright blue stream.

The initial route is a practical sequence rather than a demand to clear every wilderness map. Reach the Friendly Arm Inn, organize the party and follow reports of trouble toward Nashkel.

Early route
StopMain purposeCheck before leaving
CandlekeepOpening training and suppliesBuy a usable weapon and basic protection
Ambush areaMeet ImoenRecruit or deliberately decline her help
Friendly Arm InnMeet Jaheira and KhalidExpect danger near the inn approach
BeregostServices and local questsRead companion and journal requests
NashkelInvestigate the southern troublesPrepare for the mines

Prepare before the mines

Nashkel Mines are an early investigation objective, but the route there can still kill a level-one party. Buy ammunition, identify useful equipment and carry healing before descending.

Before a dungeon
CheckReasonUseful action
AmmunitionRanged characters need a supplyCarry spare arrows, bolts or bullets
HealingRest may be interruptedBring potions and prepared divine spells
Trap detectionHidden hazards punish the whole formationKeep a thief available
Save slotsQuest and combat choices can be costlyKeep a separate pre-dungeon save

Treat wilderness detours as optional risk

The map allows you to meet threats stronger than the current group. Save before entering a new area and return later if attacks consistently fail or a single spell wipes out the party.

Keep evidence and journal entries

Speak to quest contacts after completing a local objective. Important documents and dialogue point toward the next stage of the iron crisis; do not sell an unidentified quest item merely to clear inventory space.

Useful tip

Speak to quest contacts after completing a local objective. Important documents and dialogue point toward the next stage of the iron crisis; do not sell an unidentified quest item merely to clear inventory space.

References
Guide references
ReferenceWebsite
Baldur's Gate publisher listingstore.steampowered.com
Beamdog game manualsfiles.beamdog.com
Publisher Adventurer guidestore.steampowered.com