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Baldur's Gate / Combat rules

Baldur's Gate THAC0, armor class and saving throws explained

Read the descending combat numbers, resist spells and use pause to protect low-level characters.

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Edition covered

The 1998 Sword Coast campaign and its AD&D second-edition fundamentals. Pictures show Baldur's Gate: Enhanced Edition, whose extra companions, kits, interface and optional campaigns differ from the original release. Tales of the Sword Coast is identified separately; Siege of Dragonspear is outside this guide.

Lower is better for THAC0 and AC

Enhanced Edition dialogue window inside a timber-floored building.
Enhanced Edition dialogue window inside a timber-floored building.

THAC0 is the roll needed to hit armor class zero before situational adjustments. Lower THAC0 helps the attacker; lower armor class helps the defender. A +1 weapon can therefore improve the displayed attack number by lowering it.

Combat numbers
StatisticBetter directionMeaning
THAC0LowerEasier weapon hits against a given AC
Armor classLowerHarder for enemies to hit with weapons
Hit pointsHigherMore damage can be survived
Saving-throw targetLowerEasier successful saving throws

Separate attack rolls from saving throws

An armor upgrade will not solve every dangerous spell. Saving throws, resistances and immunities govern other threats. Read the combat log to identify what is actually killing a character.

Danger and response
ThreatRelevant defenseFirst response
ArrowsArmor class and cover by distanceClose or disable the archer
PoisonAntidote or appropriate spellTreat it before repeated damage adds up
Enemy mageInterrupting attacks and savesFocus attacks while a spell is casting
TrapThief detection and removalStop movement and send the thief forward

Concentrate attacks

Pause and direct several party members at one enemy to remove its attacks from the fight. Ranged weapons give low-level companions a useful contribution without placing everyone in melee.

Scout without splitting the party too far

Use a thief's detection ability when exploring suspicious passages. Stop the group before approaching a detected trap; a formation order can send companions through different routes.

Useful tip

Use a thief's detection ability when exploring suspicious passages. Stop the group before approaching a detected trap; a formation order can send companions through different routes.

References
Guide references
ReferenceWebsite
Baldur's Gate publisher listingstore.steampowered.com
Beamdog game manualsfiles.beamdog.com
Publisher Adventurer guidestore.steampowered.com