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Final Fantasy VIII / Getting started

Final Fantasy VIII: Beginner guide and early route

Set up commands, prepare for Dollet and strengthen the party through junctions.

Edition covered

Guides cover the original Final Fantasy VIII campaign and its junction, GF and Triple Triad systems as retained in Remastered. Pictures are from Final Fantasy VIII Remastered; updated character models and optional assistance features are not the original PlayStation presentation.

Set up Junction before leaving Balamb

Squall begins his Renzokuken Limit Break in the remastered battle presentation.
Squall begins his Renzokuken Limit Break in the remastered battle presentation.

A Guardian Force unlocks command and stat slots; simply owning magic does not strengthen Squall. Junction a GF, equip Draw and Magic, then attach a stocked spell to an available stat. Recheck the menu after story-driven party changes, because an unequipped character can enter the next fight without your planned abilities.

The junction setup checklist
Menu stepPurposeCommon mistake
Junction a GFOpens that GF’s learned stat and ability optionsA GF in the inventory alone does not equip itself.
Equip DrawCollect magic and certain boss-held GFsAttack alone cannot obtain Siren.
Equip Magic or ItemProvide recovery options in battleA stocked spell needs the relevant command to be cast.
Junction stocked magicRaise an available statCheck the number and strength of the selected spell.

Choose a repeatable opening route

Obtain Quezacotl and Shiva from the classroom study panel or Quistis, then take the Fire Cavern exam before Dollet. Learn refinement abilities alongside battle commands so items can become useful spell stocks. Junction quality is usually a better first answer to trouble than repeating battles solely for character levels.

First missions and useful checks
StopObjectiveBefore leaving
Balamb GardenGet the first GFs and learn the menuEquip commands on Squall and Quistis.
Fire CavernComplete the Ifrit examUse ice damage and watch the selected timer.
DolletFinish the SeeD field examDraw Siren from Elvoret.
Timber departureBegin the next assignmentSave and review newly arranged party junctions.

Treat drawing and refining as two supply routes

Draw stocks spells from enemies or field points. GF refinement abilities convert specific items into spells, while Card Mod converts cards into items. You do not need to draw one hundred copies of every spell from every enemy; collect stocks that improve the stats and encounter tools you actually use.

Prepare for timed and scripted sequences

Save outside major missions, check all three active characters and buy basic recovery items. During Dollet, inspect Elvoret with Draw before ending the fight: Siren is available there. Time limits and escape sequences are easier when your party already has commands, healing stocks and an appropriate elemental setup.

Useful tip

Use Junction Exchange when the story changes your active party; confirm the result afterward.

References
Guide references
ReferenceWebsite
Square Enix: battle and Guardian Forceswww.jp.square-enix.com
Piggyback: official Final Fantasy VIII guidewww.piggyback.com
FFExodus: Guardian Force locationsffexodus.com
Square Enix: Remastered productstore.steampowered.com