New Super Mario Bros. U / Boost Mode and multiplayer
New Super Mario Bros. U Boost Mode and multiplayer: GamePad blocks and shared space
Coordinate the fifth player and avoid accidental team hazards.
Edition covered
Original Wii U campaign. Toadette, Peachette and playable Nabbit belong to other editions or New Super Luigi U; they are not playable choices in this base campaign.
The GamePad can add a fifth support role

Boost Mode places blocks and interacts with enemies while up to four characters run through the course.
| Role | Control focus | Helpful action |
|---|---|---|
| Lead runner | Forward route | Set a consistent pace |
| Coin collector | Side paths | Call out a detour |
| Recovering player | Bubble position | Rejoin on safe ground |
| GamePad helper | Boost Blocks | Place a landing before the jump |
Place blocks ahead of the jump
A helper who reacts late can block a landing or knock the route out of rhythm. Agree where the runner intends to go.
| Problem | Cause | Fix |
|---|---|---|
| Blocked jump | Late Boost Block | Place support earlier |
| Accidental bounce | Crowded takeoff | Jump in sequence |
| Lost collector | Screen scrolls ahead | Pause at the branch |
| Repeated deaths | Everyone attempts one hazard | Keep one safe active player |
Bubbles let players regroup
A struggling character can enter a bubble and rejoin near another player. Keep an active runner safe so the team can continue.
Player collisions change the jump plan
A teammate’s head can act as a boost or an obstruction. Take narrow jumps in order rather than crowding one edge.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |
