New Super Mario Bros. U adventure archiveNew Super Mario Bros. UGUIDES
New Super Mario Bros. U / Boost Mode and multiplayer

New Super Mario Bros. U Boost Mode and multiplayer: GamePad blocks and shared space

Coordinate the fifth player and avoid accidental team hazards.

Edition covered

Original Wii U campaign. Toadette, Peachette and playable Nabbit belong to other editions or New Super Luigi U; they are not playable choices in this base campaign.

The GamePad can add a fifth support role

Four players jump between moving platforms high above the clouds.
Four players jump between moving platforms high above the clouds.

Boost Mode places blocks and interacts with enemies while up to four characters run through the course.

Team roles
RoleControl focusHelpful action
Lead runnerForward routeSet a consistent pace
Coin collectorSide pathsCall out a detour
Recovering playerBubble positionRejoin on safe ground
GamePad helperBoost BlocksPlace a landing before the jump

Place blocks ahead of the jump

A helper who reacts late can block a landing or knock the route out of rhythm. Agree where the runner intends to go.

Common problems
ProblemCauseFix
Blocked jumpLate Boost BlockPlace support earlier
Accidental bounceCrowded takeoffJump in sequence
Lost collectorScreen scrolls aheadPause at the branch
Repeated deathsEveryone attempts one hazardKeep one safe active player

Bubbles let players regroup

A struggling character can enter a bubble and rejoin near another player. Keep an active runner safe so the team can continue.

Player collisions change the jump plan

A teammate’s head can act as a boost or an obstruction. Take narrow jumps in order rather than crowding one edge.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com