World of Goo Goo Ball types: Common, Ivy, Albino, Balloon and more
Choose a building method that matches the species available in the level.
Edition covered
The original World of Goo campaign using publisher PC screenshots. World of Goo 2 introduces different creatures and fluid systems; they are not part of this reference.
Connection rules change the solution

Common Goo and Albino Goo do not offer the same number of bonds. Preview the connections before releasing a ball so its placement supports the intended geometry.
| Type | Basic property | Useful role |
|---|---|---|
| Common | Up to two placement connections | General tower and bridge construction |
| Albino | Up to four placement connections | Dense supporting frames |
| Ivy | Detachable, up to three connections | Rearrange and reuse the structure |
| Balloon | One upward-pulling connection | Lift objects or support a bridge |
Special species change the objective
Some balls lift, cling, ignite or break apart. Read the level’s Sign Painter note when a new species appears instead of assuming it behaves like ordinary black Goo.
| Type | Special behavior | Level implication |
|---|---|---|
| Water | Forms a single bond | Build hanging chains |
| Pokey | Sticks to terrain | Anchor a structure to surfaces |
| Fuse | Burns along its connections | Carry fire toward an objective |
| Bone | Resists common environmental hazards | Build through dangerous spaces |
Ivy can be reused
Green Ivy balls can be detached and reattached. Move one only after another section can carry its load, especially in a flexible bridge.
Protect the useful specialist
A balloon or hazard-resistant bone can solve a route ordinary Goo cannot. Keep it available until the obstacle requiring its special behavior has been crossed.
References
| Reference | Website |
|---|---|
| World of Goo publisher listing | store.steampowered.com |
| Goo Ball type reference | strategywiki.org |
| Chapter-one level directory | worldofgoo.fandom.com |
| Developer: World of Goo | 2dboy.com |
