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Zorua in Pokémon Black 2 and White 2: locations, stats and moves

Find Zorua’s Black 2/White 2 locations, Generation V Dark typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Zorua is Unova #151 and National #570. Its Black 2/White 2 typing is Dark. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Zorua
Zorua: standard Generation V form, Unova #151.
Zorua Generation V base stats
StatBase value
HP40
Attack65
Defense40
Sp. Atk80
Sp. Def40
Speed65
Total330
02

Where to obtain it in Black 2 and White 2

Rood gives you N’s level-25 Zorua in Driftveil City during the sequel story. This ordinary gift requires no event Celebi. Evolve it at level 30 for Zoroark.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Zorua recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Driftveil CityBlack 2Gift / fossil revival25N’s Zorua, offered by Rood after the Driftveil Plasma scene
Driftveil CityWhite 2Gift / fossil revival25N’s Zorua, offered by Rood after the Driftveil Plasma scene
03

Evolution family and Generation V requirements

Zorua regional evolution family
FromIntoBlack 2 / White 2 method
ZoruaZoroarkLevel 30

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Zorua Generation V ability slots
AbilitySlot / availability
IllusionRegular ability slot 1

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Zorua breeding and training facts
PropertyValue
Gender ratio12.5% female / 87.5% male
Egg group(s)Field
Base hatch cycles25
Experience growthMedium Slow
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Zorua sequel level-up learnset
LevelMove
1 / starting moveLeer
1 / starting moveScratch
5Pursuit
9Fake Tears
13Fury Swipes
17Feint Attack
21Scary Face
25Taunt
29Foul Play
33Torment
37Agility
41Embargo
45Punishment
49Nasty Plot
53Imprison
57Night Daze

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Zorua sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM04Calm MindPsychicStatus
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM56FlingDarkPhysical
TM59IncinerateFireSpecial
TM63EmbargoDarkStatus
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM75Swords DanceNormalStatus
TM77Psych UpNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
TM95SnarlDarkSpecial
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Captivate, Counter, Dark Pulse, Detect, Extrasensory, Memento, Snatch, Sucker Punch.

Recorded Black 2/White 2 tutor compatibility: Bounce, Covet, Dark Pulse, Foul Play, Hyper Voice, Knock Off, Sleep Talk, Snatch, Snore, Spite, Trick, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Zorua in the illustrated regional Pokédex.

FIELD NOTE

Use Zorua’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References