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Medieval II: Total War / Cities and castles

Medieval II cities vs castles: economy and recruitment guide

Choose settlement roles and inspect the cost of converting between cities and castles.

Edition covered

The original 2006 Grand Campaign and standard PC rules. Publisher images come from the later Definitive Edition bundle. Separate Kingdoms campaigns and mods use different factions, maps and rules.

Give each settlement a role

Armored cavalry gather outside city walls in a Medieval II battle.
Armored cavalry gather outside city walls in a Medieval II battle.

Cities emphasize population, trade and taxes. Castles emphasize military buildings and strong defenses. Use a mixture so commercial settlements can fund armies recruited elsewhere.

Settlement types
FeatureCityCastle
Main purposeTrade and taxesMilitary recruitment
Tax rateAdjustableNot adjustable
DefensesWalls and garrisonStrong fortifications
RecruitmentMilitia and selected unitsProfessional troop chains
GrowthPopulation drives upgradesHighest tiers also need population

Inspect the browser before conversion

Not every building survives a change of settlement type. Read the conversion option and building browser before spending on a settlement you intend to transform.

Conversion decisions
SituationPossible choiceCheck first
Safe interior castleDevelop an economic roleBuildings lost and costs
Exposed border cityProvide nearby military supportGarrison and enemy access
Distant recruitmentDevelop a closer centerRoads and unit availability
Shrinking treasuryDelay optional constructionUpkeep and recurring income

Recruit near the active frontier

Excellent troops are less useful when they take many turns to reach the war. Keep an appropriate recruitment center within practical reach of your planned objectives.

Avoid duplicating every military chain

A specialized castle can supply the troops you need while neighboring cities pay upkeep. Repeated expensive buildings are difficult to justify when the treasury is already strained.

Useful tip

A specialized castle can supply the troops you need while neighboring cities pay upkeep. Repeated expensive buildings are difficult to justify when the treasury is already strained.

References
Guide references
ReferenceWebsite
Medieval II: Total War publisher listingstore.steampowered.com
Original game manualcdn.akamai.steamstatic.com
Feral game manualwww.feralinteractive.com