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Medieval II Pope, excommunication and crusades guide

Understand the religious relationships that affect Catholic wars and crusading armies.

Edition covered

The original 2006 Grand Campaign and standard PC rules. Publisher images come from the later Definitive Edition bundle. Separate Kingdoms campaigns and mods use different factions, maps and rules.

Track papal relations as a Catholic faction

An army advances through the gateway of a fortified settlement.
An army advances through the gateway of a fortified settlement.

The Pope can object to fighting between Catholic factions. Read missions and warnings when they arrive; ignoring them can have consequences beyond the immediate battlefield.

Religious systems
Role or systemApplies toPurpose
PopeCatholic factionsPapal politics
PriestChristian factionsReligious conversion
ImamMuslim factionsReligious conversion
CrusadeCatholic expeditionA designated target
JihadMuslim expeditionReligious campaign under its own rules

Distinguish the religious systems

Catholic factions interact with the Pope and crusades. Muslim factions have imams and jihad rules. Orthodox factions do not use the same papal relationship system.

Political choices
SituationReadUseful response
Papal warningTarget and deadlineReassess attacks on the named faction
Crusade invitationObjective and eligibilityCommit an army you can send promptly
New conquestReligion and public orderUse conversion and a suitable garrison
ExcommunicationDiplomatic situationReview threats from Catholic neighbors

Treat a crusade as a directed expedition

A crusading army has a target and special campaign conditions. Keep moving toward the objective; lingering or fighting an unrelated war can lead to desertion.

Manage the province after conquest

Religious differences contribute to unrest. Use the relevant religious agent and inspect buildings and garrison needs instead of assuming capture alone creates a stable settlement.

Useful tip

Religious differences contribute to unrest. Use the relevant religious agent and inspect buildings and garrison needs instead of assuming capture alone creates a stable settlement.

References
Guide references
ReferenceWebsite
Medieval II: Total War publisher listingstore.steampowered.com
Original game manualcdn.akamai.steamstatic.com
Feral game manualwww.feralinteractive.com