Metro: Last Light / Ammo and attachments
Metro: Last Light Ammo and attachments: spend currency wisely
Compare weapon roles and original Last Light gun-shop upgrades.
Edition covered
Gameplay reference follows original 2013 Metro: Last Light. The five publisher pictures explicitly show the 2014 Last Light Redux release because original store media is unavailable. Redux Survival/Spartan modes are not original-game options; Ranger and DLC availability depend on the original package.
4 items · one picture per entry · open a picture for full size.
Ammo and attachments
Quick notes
- Military-grade ammunition. Military-grade rounds are currency and an optional stronger ammunition type for compatible guns.
- Attachment decisions. Gun shops fit compatible attachments such as sights and silencers.
- Build complementary roles. A close-defense weapon and a more precise option cover different threats.
- Spend for the next journey. Filters and usable ammunition can be more important than a marginal weapon improvement before a surface excursion.
Attachment decisions
| Attachment role | Useful purpose | Check |
|---|---|---|
| Suppressor | Quiet approach | Compatibility and damage tradeoff. |
| Scope or sight | Precise aiming | Expected engagement distance. |
| Handling improvement | More usable weapon | Displayed effect at the shop. |
| Alternate gun | Different combat role | Ammo reserve and carrying limit. |
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original Last Light publisher manual | content.deepsilver.com |




