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Metro: Last Light / Ammo and attachments

Metro: Last Light Ammo and attachments: spend currency wisely

Compare weapon roles and original Last Light gun-shop upgrades.

Edition covered

Gameplay reference follows original 2013 Metro: Last Light. The five publisher pictures explicitly show the 2014 Last Light Redux release because original store media is unavailable. Redux Survival/Spartan modes are not original-game options; Ranger and DLC availability depend on the original package.

4 items · one picture per entry · open a picture for full size.

Ammo and attachments

Quick notes

  • Military-grade ammunition. Military-grade rounds are currency and an optional stronger ammunition type for compatible guns.
  • Attachment decisions. Gun shops fit compatible attachments such as sights and silencers.
  • Build complementary roles. A close-defense weapon and a more precise option cover different threats.
  • Spend for the next journey. Filters and usable ammunition can be more important than a marginal weapon improvement before a surface excursion.

Attachment decisions

Attachment decisions
Attachment roleUseful purposeCheck
SuppressorQuiet approachCompatibility and damage tradeoff.
Scope or sightPrecise aimingExpected engagement distance.
Handling improvementMore usable weaponDisplayed effect at the shop.
Alternate gunDifferent combat roleAmmo reserve and carrying limit.
References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original Last Light publisher manualcontent.deepsilver.com