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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Bisharp in Pokémon Black 2 and White 2: locations, stats and moves

Find Bisharp’s Black 2/White 2 locations, Generation V Dark/Steel typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Bisharp is Unova #224 and National #625. Its Black 2/White 2 typing is Dark / Steel. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Bisharp
Bisharp: standard Generation V form, Unova #224.
Bisharp Generation V base stats
StatBase value
HP65
Attack125
Defense100
Sp. Atk60
Sp. Def70
Speed70
Total490
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Bisharp regional evolution family
FromIntoBlack 2 / White 2 method
PawniardBisharpLevel 52

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Bisharp Generation V ability slots
AbilitySlot / availability
DefiantRegular ability slot 1
Inner FocusRegular ability slot 2
PressureHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Bisharp breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Human-Like
Base hatch cycles20
Experience growthMedium Fast
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedAttack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Bisharp sequel level-up learnset
LevelMove
1 / starting moveFury Cutter
1 / starting moveLeer
1 / starting moveMetal Burst
1 / starting moveScratch
1 / starting moveTorment
6Leer
9Fury Cutter
14Torment
17Feint Attack
22Scary Face
25Metal Claw
30Slash
33Assurance
38Metal Sound
41Embargo
46Iron Defense
49Night Slash
57Iron Head
63Swords Dance
71Guillotine

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Bisharp sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM37SandstormRockStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM47Low SweepFightingPhysical
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM54False SwipeNormalPhysical
TM56FlingDarkPhysical
TM63EmbargoDarkStatus
TM65Shadow ClawGhostPhysical
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM69Rock PolishRockStatus
TM71Stone EdgeRockPhysical
TM73Thunder WaveElectricStatus
TM75Swords DanceNormalStatus
TM81X-scissorBugPhysical
TM84Poison JabPoisonPhysical
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM01CutNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Dark Pulse, Dual Chop, Foul Play, Iron Defense, Iron Head, Knock Off, Low Kick, Magnet Rise, Role Play, Sleep Talk, Snatch, Snore, Spite, Stealth Rock.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Bisharp in the illustrated regional Pokédex.

FIELD NOTE

Use Bisharp’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References