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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Azumarill in Pokémon Black 2 and White 2: locations, stats and moves

Find Azumarill’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Azumarill is Unova #032 and National #184. Its Black 2/White 2 typing is Water. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Azumarill
Azumarill: standard Generation V form, Unova #032.
Azumarill Generation V base stats
StatBase value
HP100
Attack50
Defense80
Sp. Atk50
Sp. Def80
Speed50
Total410
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Azumarill recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Pinwheel Forest InsideBlack 2Rippling water (Surf)50–60No special condition recorded
Pinwheel Forest InsideWhite 2Rippling water (Surf)50–60No special condition recorded
Village BridgeBlack 2Rippling water (Surf)30–40No special condition recorded
Village BridgeBlack 2Shaking grass39No special condition recorded
Village BridgeWhite 2Rippling water (Surf)30–40No special condition recorded
Village BridgeWhite 2Shaking grass39No special condition recorded
Route 6Black 2Rippling water (Surf)10–30No special condition recorded
Route 6Black 2Shaking grass26No special condition recorded
Route 6White 2Rippling water (Surf)10–35No special condition recorded
Route 6White 2Shaking grass26No special condition recorded
Route 11Black 2Shaking grass39No special condition recorded
Route 11White 2Shaking grass39No special condition recorded
Abundant ShrineBlack 2Rippling water (Surf)30–40No special condition recorded
Abundant ShrineWhite 2Rippling water (Surf)30–40No special condition recorded
Abundant ShrineWhite 2Shaking grass36No special condition recorded
Victory Road (Unspecified Area)Black 2Rippling water (Surf)40–50No special condition recorded
Victory Road (Unspecified Area)White 2Rippling water (Surf)40–50No special condition recorded
Victory Road (Unspecified Area)Black 2Rippling water (Surf)40–70No special condition recorded
Victory Road (Unspecified Area)White 2Rippling water (Surf)40–50No special condition recorded
Victory Road (Unspecified Area)Black 2Rippling water (Surf)40–50No special condition recorded
Victory Road (Unspecified Area)White 2Rippling water (Surf)40–50No special condition recorded
Floccesy Ranch OuterBlack 2Rippling water (Surf)5–15No special condition recorded
Floccesy Ranch OuterWhite 2Rippling water (Surf)5–15No special condition recorded
Floccesy Ranch InnerBlack 2Rippling water (Surf)5–15No special condition recorded
Floccesy Ranch InnerWhite 2Rippling water (Surf)5–15No special condition recorded
Relic Passage Relic Castle EntranceBlack 2Rippling water (Surf)10–30No special condition recorded
Relic Passage Relic Castle EntranceWhite 2Rippling water (Surf)10–30No special condition recorded
Route 20Black 2Rippling water (Surf)5–15No special condition recorded
Route 20White 2Rippling water (Surf)5–15No special condition recorded
Route 22Black 2Rippling water (Surf)25–45No special condition recorded
Route 22Black 2Shaking grass42No special condition recorded
Route 22White 2Rippling water (Surf)25–45No special condition recorded
Route 22White 2Shaking grass42No special condition recorded
03

Evolution family and Generation V requirements

Azumarill regional evolution family
FromIntoBlack 2 / White 2 method
AzurillMarillLevel up with friendship of at least 220 (Generation V)
MarillAzumarillLevel 18

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Azumarill Generation V ability slots
AbilitySlot / availability
Thick FatRegular ability slot 1
Huge PowerRegular ability slot 2
Sap SipperHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Azumarill breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Water 1 / Fairy
Base hatch cycles10
Experience growthFast
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedHp +3

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Azumarill sequel level-up learnset
LevelMove
1 / starting moveBubble
1 / starting moveTackle
1 / starting moveTail Whip
1 / starting moveWater Sport
2Tail Whip
5Water Sport
7Water Gun
10Defense Curl
10Rollout
13BubbleBeam
16Helping Hand
21Aqua Tail
25Double-Edge
31Aqua Ring
35Rain Dance
42Superpower
46Hydro Pump

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Azumarill sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM55ScaldWaterSpecial
TM56FlingDarkPhysical
TM68Giga ImpactNormalPhysical
TM78BulldozeGroundPhysical
TM83Work UpNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM03SurfWaterSpecial
HM04StrengthNormalPhysical
HM05WaterfallWaterPhysical
HM06DiveWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Bounce, Covet, Helping Hand, Hyper Voice, Ice Punch, Icy Wind, Iron Tail, Knock Off, Sleep Talk, Snore, Superpower.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Azumarill in the illustrated regional Pokédex.

FIELD NOTE

Use Azumarill’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References