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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Azurill in Pokémon Black 2 and White 2: locations, stats and moves

Find Azurill’s Black 2/White 2 locations, Generation V Normal typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Azurill is Unova #030 and National #298. Its Black 2/White 2 typing is Normal. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Azurill
Azurill: standard Generation V form, Unova #030.
Azurill Generation V base stats
StatBase value
HP50
Attack20
Defense40
Sp. Atk20
Sp. Def40
Speed20
Total190
02

Where to obtain it in Black 2 and White 2

Azurill is Normal-only in Generation V. To breed this baby from Marill or Azumarill, one parent must hold Sea Incense; otherwise the Egg contains Marill.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Azurill recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Floccesy Ranch OuterBlack 2Surfing5–15No special condition recorded
Floccesy Ranch OuterWhite 2Surfing5–15No special condition recorded
Floccesy Ranch InnerBlack 2Surfing5–15No special condition recorded
Floccesy Ranch InnerBlack 2Grass / cave walking5No special condition recorded
Floccesy Ranch InnerWhite 2Surfing5–15No special condition recorded
Floccesy Ranch InnerWhite 2Grass / cave walking5No special condition recorded
Route 20Black 2Surfing5–15No special condition recorded
Route 20White 2Surfing5–15No special condition recorded
03

Evolution family and Generation V requirements

Azurill regional evolution family
FromIntoBlack 2 / White 2 method
AzurillMarillLevel up with friendship of at least 220 (Generation V)
MarillAzumarillLevel 18

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Azurill Generation V ability slots
AbilitySlot / availability
Thick FatRegular ability slot 1
Huge PowerRegular ability slot 2
Sap SipperHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Azurill breeding and training facts
PropertyValue
Gender ratio75% female / 25% male
Egg group(s)Undiscovered
Base hatch cycles10
Experience growthFast
Base capture rate150 / 255 (not a percentage chance)
EV yield when defeatedHp +1

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Azurill sequel level-up learnset
LevelMove
1 / starting moveBubble
1 / starting moveSplash
2Tail Whip
5Water Sport
7Water Gun
10Charm
13BubbleBeam
16Helping Hand
20Slam
23Bounce

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Azurill sequel compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM32Double TeamNormalStatus
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM55ScaldWaterSpecial
TM83Work UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
HM03SurfWaterSpecial
HM05WaterfallWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

Recorded Black 2/White 2 Egg moves: Body Slam, Encore, Fake Tears, Muddy Water, Refresh, Sing, Slam, Soak, Tickle, Water Sport.

Recorded Black 2/White 2 tutor compatibility: Bounce, Covet, Helping Hand, Hyper Voice, Icy Wind, Iron Tail, Knock Off, Sleep Talk, Snore, Uproar.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Azurill in the illustrated regional Pokédex.

FIELD NOTE

Use Azurill’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References