Mark of the Ninja tools guide: darts, distractions, smoke and traps
Pick equipment that supports the route and the mission’s optional objectives.
Pictures for this guide
Edition covered
Original 2012 Mark of the Ninja on PC, using the original Steam app’s screenshots. Remastered and the Special Edition DLC add content; this reference focuses on the base campaign.
Different tools solve different problems

A distraction moves attention; a lethal device removes a threat. Choose the intended outcome before consuming equipment in a crowded room.
| Tool | Primary role | Useful target |
|---|---|---|
| Bamboo darts | Interact with fragile objects | Lights and environmental targets |
| Noise makers | Distract through sound | A guard blocking the route |
| Smoke bombs | Obscure a dangerous space | A crossing with poor cover |
| Spike mines | Lethal trap | A predictable patrol path |
Match the tool to the route
A no-kill plan needs a safe path past guards. A terror-focused plan uses discovery and fear deliberately. Mixing those aims carelessly can fail an optional objective.
| Route goal | Equipment priority | Check first |
|---|---|---|
| Remain unseen | Distraction and cover | Sight lines to the destination |
| Avoid kills | Nonlethal traversal | Whether the chosen item can kill |
| Create panic | Deliberate enemy discovery | Where frightened guards can move |
| Reach a collectible | A way back as well as in | The exit after taking it |
Aim before you commit
The targeting interface gives room to arrange a planned action. Check the target and nearby guards rather than launching a tool simply because it is selected.
Keep a recovery option
Save limited equipment when ordinary movement can solve the room. An unused smoke option or distraction may be more valuable when the exit is watched.
References
| Reference | Website |
|---|---|
| Mark of the Ninja publisher listing | store.steampowered.com |
| Klei: Mark of the Ninja | www.klei.com |
| Original game official Steam news | store.steampowered.com |



