Mark of the Ninja stealth guide: light, sound and hiding bodies
Read the information on screen before committing to a guard encounter.
Edition covered
Original 2012 Mark of the Ninja on PC, using the original Steam app’s screenshots. Remastered and the Special Edition DLC add content; this reference focuses on the base campaign.
Visibility and noise are separate

Darkness helps against sight, while noisy movement can still draw attention. Watch the displayed cues instead of assuming a shadow makes every action safe.
| Cue | Meaning | Response |
|---|---|---|
| Lit ground | Greater visual exposure | Cross when guards face away |
| Sound ring | Noise reaches a visible radius | Check whether a guard is inside it |
| Suspicious guard | An investigation is beginning | Leave the expected approach |
| Hidden route | A way around direct sight | Check the exit before emerging |
Plan the aftermath of an action
Removing a guard can create a body that another patrol discovers. Decide where to hide or leave the body before taking the kill opportunity.
| Action | Immediate benefit | Aftermath to plan |
|---|---|---|
| Break a light | Creates darkness | Noise may attract investigation |
| Throw a distraction | Redirects attention | Cross before the guard returns |
| Stealth kill | Removes one guard | Hide or deliberately use the body |
| Enter a vent | Breaks direct exposure | Another guard may watch the far exit |
Use height to observe
A safe perch or vent gives time to watch patrol direction and overlapping lines of sight. Move only after the next hiding place is clear.
Recover before escalating
If suspicion rises, break the relevant line of sight and change position. Fighting in a brightly lit corridor removes the advantages that made the first approach safe.
References
| Reference | Website |
|---|---|
| Mark of the Ninja publisher listing | store.steampowered.com |
| Klei: Mark of the Ninja | www.klei.com |
| Original game official Steam news | store.steampowered.com |
