Unova field journalPokémon Black / WhiteGUIDES
POKÉMON BLACK / WHITE / REFERENCE

Unova route, city and landmark directory

Find every numbered route in original Black / White, all towns and cities, major caves, forests, bridges and postgame destinations.

Story and late-game spoilers.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Read the original Unova map

Original Black and White contain Routes 1–18. Routes 19–23, Aspertia, Floccesy, Virbank, Lentimas and Humilau are sequel additions and are outside this directory. The main badge path climbs from southeastern Unova through the central and western cities, then returns towards Opelucid and the northern League. The eastern circuit opens after the story finale.

This directory identifies travel connections and the reason to visit. It is not a species encounter-rate table: a Pokémon may require a particular floor, dark grass, rippling water, fishing or a season. Use the illustrated Pokédex alongside your route planning, and read the dungeon exploration guide before longer underground trips.

02

Opening towns and central cities

Original Unova towns and cities: first half
LocationConnections / accessPrimary purpose
Nuvema TownRoute 1Starting home; Juniper’s laboratory
Accumula TownRoutes 1 and 2Pokémon Center introduction; first N encounter
Striaton CityRoutes 2 and 3; DreamyardFirst Gym; Fennel’s laboratory
Nacrene CityRoute 3; Pinwheel ForestSecond Gym; museum and fossil revival
Castelia CitySkyarrow Bridge; Route 4; harborThird Gym; Royal Unova and city side activities
Nimbasa CityRoutes 4, 5 and 16; Gear StationFourth Gym; sports, Musical and Battle Subway
Anville TownTrain from Gear StationOptional railway town and weekend trades
Driftveil CityDrawbridge; Route 6; Cold StorageFifth Gym; market and move services
03

Northern and eastern settlements

Original Unova towns and cities: second half
LocationConnections / accessPrimary purpose
Mistralton CityChargestone Cave; Route 7Sixth Gym and airport
Icirrus CityTwist Mountain; Route 8; Dragonspiral TowerSeventh Gym; winter access changes
Opelucid CityRoutes 9, 10 and 11Eighth Gym; version-dependent appearance
Pokémon LeagueNorth of Victory RoadElite Four, story finale and Alder rematch
Village BridgeRoutes 11 and 12Settlement on the bridge; music and sandwich task
Lacunosa TownRoutes 12 and 13Eastern rest stop and Giant Chasm approach
Undella TownRoutes 13 and 14; Undella BayBeach, Cynthia, Dive and relic buyer
Black City / White ForestRoutes 14 and 15Version-specific post-story area

Black City and White Forest depend on your version and resident population. The originals’ resident-based shops and encounters differ from the sequels’ Black Tower and White Treehollow. Opelucid’s visual style changes between versions, while the badge position remains the same.

Opelucid City
Original Opelucid City layout: the northern badge route and eastern post-story circuit branch here.
04

Routes 1–6: opening and western approach

Original Unova Routes 1–6
RouteConnectsPlanning note
1Nuvema ↔ Accumula; water branch to Route 17Opening catches; return with Surf for the southern sea
2Accumula ↔ StriatonEarly trainers and Bianca encounter
3Striaton ↔ Nacrene; Wellspring Cave branchDay Care and stolen-Pokémon rescue
4Castelia ↔ Nimbasa; Desert Resort branchDesert catches and optional fossils
5Nimbasa ↔ Driftveil DrawbridgeStory meeting before crossing to Driftveil
6Driftveil ↔ Chargestone Cave; Mistralton Cave branchSeasonal Research Lab; Surf opens cave branch
05

Routes 7–12: mountain, League and eastern opening

Original Unova Routes 7–12
RouteConnectsPlanning note
7Mistralton ↔ Twist Mountain; Celestial Tower branchSkyla’s tower objective; roamer event after eight badges
8Icirrus ↔ Tubeline Bridge; Moor of Icirrus branchWetland encounters change in winter
9Tubeline Bridge ↔ Opelucid; Challenger’s Cave branchShopping Mall Nine; cave access after the story
10Opelucid ↔ badge gates / Victory RoadFinal story approach to the League
11Opelucid ↔ Village BridgeEastern circuit after the ending
12Village Bridge ↔ LacunosaPost-story trainers and encounter areas
06

Routes 13–18: coastal and southern excursions

Original Unova Routes 13–18
RouteConnectsPlanning note
13Lacunosa ↔ Undella; Giant Chasm branchCoastal exploration and Kyurem approach
14Undella ↔ Black City / White Forest; Abundant Shrine branchSurf and Waterfall for upper paths and Giallo
15Black City / White Forest ↔ Marvelous BridgePoké Transfer Lab; boulder and trainer branches
16Nimbasa ↔ Marvelous Bridge; Lostlorn Forest branchEarly forest branch; east bridge opens later
17Surf branch from Route 1 ↔ Route 18Sea currents create one-way travel lanes
18Route 17 ↔ P2 Laboratory water approachLarvesta Egg; Waterfall HM; post-story Rood
Ducklett
Ducklett: a bridge-shadow encounter associated with Driftveil Drawbridge.
07

Bridges and water transport

Original Unova bridge connections
Bridge / transportConnectsWhat to remember
Skyarrow BridgePinwheel Forest ↔ CasteliaMain opening crossing after the forest event
Driftveil DrawbridgeRoute 5 ↔ DriftveilLowered during the story; investigate shadows
Tubeline BridgeRoute 8 ↔ Route 9Late badge-route crossing
Village BridgeRoute 11 ↔ Route 12Has residents and side activities
Marvelous BridgeRoute 16 ↔ Route 15Eastern circuit after the finale; investigate shadows
Royal UnovaCastelia harbor cruiseTimed post-story battles; seasonal boarding hours
Anville trainNimbasa Gear Station ↔ AnvillePassenger line; no battle party required
08

Caves, ruins and forest directory

Original Unova exploration landmarks
LandmarkApproachVisit purpose / requirement
DreamyardEast of StriatonMonkey gift, Dream Mist, later basement and Gorm
Wellspring CaveRoute 3Plasma rescue; return with Surf for deeper exploration
Pinwheel Forest / Rumination FieldWest of NacreneDragon Skull chase; Virizion after Cobalion event
Desert Resort / Relic CastleNorthwest of Route 4Desert species, fossil, story descent and later Volcarona
Lostlorn ForestNorth from Route 16Optional catches; historical Zoroark event conditions
Cold StorageSouth DriftveilPlasma event before Clay; later Zinzolin
Chargestone CaveRoute 6 ↔ MistraltonMagnetic puzzle, Lucky Egg and later Bronius
Mistralton Cave / Guidance ChamberSurf from Route 6Dark cave, boulders and Cobalion
Celestial TowerRoute 7Skyla’s bell objective; Ghost / Psychic catches
Twist MountainRoute 7 ↔ IcirrusMountain crossing; seasonal paths and Ice Rock
Dragonspiral TowerNorth IcirrusStory confrontation with N; tower catches
Moor of IcirrusRoute 8Optional wetland items and seasonal encounters
Challenger’s CaveRoute 9Post-story dark cave and stronger trainers
Victory Road / Trial ChamberNorth Route 10League approach and Terrakion
Giant ChasmRoute 13Post-story cave, forest and Kyurem
Abundant ShrineUpper Route 14Landorus prerequisites; Surf and Waterfall
Abyssal RuinsDive from Undella BayUnderwater relic collecting and timed exploration
09

Special destinations and access limits

  • N’s Castle surrounds the League during the required story finale. Complete its support rooms and final battles when the plot brings you there.
  • P2 Laboratory sits beyond the southern sea routes. Its Genesect-related event depends on already having the appropriate event Pokémon; it is not an ordinary wild Genesect catch.
  • Liberty Garden is reached from Castelia using the historical Liberty Pass condition. A fresh save without that distributed item cannot obtain Victini there through an ordinary route.
  • Entralink is associated with C-Gear wireless functions; local multiplayer requirements should be checked before planning its missions.
  • Unity Tower records international trading connections. Historical online functionality should not be confused with the offline story route.
  • The Poké Transfer Lab on Route 15 supports transfer from compatible Generation IV cartridges with the required second system. Transferring is a separate collection method from a wild Unova catch.

For a blocked path, identify the missing event or movement move first. A winter-only ledge, a post-story gate and a version-specific city are different requirements. Put that requirement beside the destination in your own checklist so the next visit has a clear purpose.

FIELD NOTE

Write the destination, approach route and access requirement before leaving the nearest Pokémon Center.

References