Unova route, city and landmark directory
Find every numbered route in original Black / White, all towns and cities, major caves, forests, bridges and postgame destinations.
Story and late-game spoilers.
Original Black and White; their sequels have different routes and encounter availability.
Read the original Unova map
Original Black and White contain Routes 1–18. Routes 19–23, Aspertia, Floccesy, Virbank, Lentimas and Humilau are sequel additions and are outside this directory. The main badge path climbs from southeastern Unova through the central and western cities, then returns towards Opelucid and the northern League. The eastern circuit opens after the story finale.
This directory identifies travel connections and the reason to visit. It is not a species encounter-rate table: a Pokémon may require a particular floor, dark grass, rippling water, fishing or a season. Use the illustrated Pokédex alongside your route planning, and read the dungeon exploration guide before longer underground trips.
Opening towns and central cities
| Location | Connections / access | Primary purpose |
|---|---|---|
| Nuvema Town | Route 1 | Starting home; Juniper’s laboratory |
| Accumula Town | Routes 1 and 2 | Pokémon Center introduction; first N encounter |
| Striaton City | Routes 2 and 3; Dreamyard | First Gym; Fennel’s laboratory |
| Nacrene City | Route 3; Pinwheel Forest | Second Gym; museum and fossil revival |
| Castelia City | Skyarrow Bridge; Route 4; harbor | Third Gym; Royal Unova and city side activities |
| Nimbasa City | Routes 4, 5 and 16; Gear Station | Fourth Gym; sports, Musical and Battle Subway |
| Anville Town | Train from Gear Station | Optional railway town and weekend trades |
| Driftveil City | Drawbridge; Route 6; Cold Storage | Fifth Gym; market and move services |
Northern and eastern settlements
| Location | Connections / access | Primary purpose |
|---|---|---|
| Mistralton City | Chargestone Cave; Route 7 | Sixth Gym and airport |
| Icirrus City | Twist Mountain; Route 8; Dragonspiral Tower | Seventh Gym; winter access changes |
| Opelucid City | Routes 9, 10 and 11 | Eighth Gym; version-dependent appearance |
| Pokémon League | North of Victory Road | Elite Four, story finale and Alder rematch |
| Village Bridge | Routes 11 and 12 | Settlement on the bridge; music and sandwich task |
| Lacunosa Town | Routes 12 and 13 | Eastern rest stop and Giant Chasm approach |
| Undella Town | Routes 13 and 14; Undella Bay | Beach, Cynthia, Dive and relic buyer |
| Black City / White Forest | Routes 14 and 15 | Version-specific post-story area |
Black City and White Forest depend on your version and resident population. The originals’ resident-based shops and encounters differ from the sequels’ Black Tower and White Treehollow. Opelucid’s visual style changes between versions, while the badge position remains the same.

Routes 1–6: opening and western approach
| Route | Connects | Planning note |
|---|---|---|
| 1 | Nuvema ↔ Accumula; water branch to Route 17 | Opening catches; return with Surf for the southern sea |
| 2 | Accumula ↔ Striaton | Early trainers and Bianca encounter |
| 3 | Striaton ↔ Nacrene; Wellspring Cave branch | Day Care and stolen-Pokémon rescue |
| 4 | Castelia ↔ Nimbasa; Desert Resort branch | Desert catches and optional fossils |
| 5 | Nimbasa ↔ Driftveil Drawbridge | Story meeting before crossing to Driftveil |
| 6 | Driftveil ↔ Chargestone Cave; Mistralton Cave branch | Seasonal Research Lab; Surf opens cave branch |
Routes 7–12: mountain, League and eastern opening
| Route | Connects | Planning note |
|---|---|---|
| 7 | Mistralton ↔ Twist Mountain; Celestial Tower branch | Skyla’s tower objective; roamer event after eight badges |
| 8 | Icirrus ↔ Tubeline Bridge; Moor of Icirrus branch | Wetland encounters change in winter |
| 9 | Tubeline Bridge ↔ Opelucid; Challenger’s Cave branch | Shopping Mall Nine; cave access after the story |
| 10 | Opelucid ↔ badge gates / Victory Road | Final story approach to the League |
| 11 | Opelucid ↔ Village Bridge | Eastern circuit after the ending |
| 12 | Village Bridge ↔ Lacunosa | Post-story trainers and encounter areas |
Routes 13–18: coastal and southern excursions
| Route | Connects | Planning note |
|---|---|---|
| 13 | Lacunosa ↔ Undella; Giant Chasm branch | Coastal exploration and Kyurem approach |
| 14 | Undella ↔ Black City / White Forest; Abundant Shrine branch | Surf and Waterfall for upper paths and Giallo |
| 15 | Black City / White Forest ↔ Marvelous Bridge | Poké Transfer Lab; boulder and trainer branches |
| 16 | Nimbasa ↔ Marvelous Bridge; Lostlorn Forest branch | Early forest branch; east bridge opens later |
| 17 | Surf branch from Route 1 ↔ Route 18 | Sea currents create one-way travel lanes |
| 18 | Route 17 ↔ P2 Laboratory water approach | Larvesta Egg; Waterfall HM; post-story Rood |

Bridges and water transport
| Bridge / transport | Connects | What to remember |
|---|---|---|
| Skyarrow Bridge | Pinwheel Forest ↔ Castelia | Main opening crossing after the forest event |
| Driftveil Drawbridge | Route 5 ↔ Driftveil | Lowered during the story; investigate shadows |
| Tubeline Bridge | Route 8 ↔ Route 9 | Late badge-route crossing |
| Village Bridge | Route 11 ↔ Route 12 | Has residents and side activities |
| Marvelous Bridge | Route 16 ↔ Route 15 | Eastern circuit after the finale; investigate shadows |
| Royal Unova | Castelia harbor cruise | Timed post-story battles; seasonal boarding hours |
| Anville train | Nimbasa Gear Station ↔ Anville | Passenger line; no battle party required |
Caves, ruins and forest directory
| Landmark | Approach | Visit purpose / requirement |
|---|---|---|
| Dreamyard | East of Striaton | Monkey gift, Dream Mist, later basement and Gorm |
| Wellspring Cave | Route 3 | Plasma rescue; return with Surf for deeper exploration |
| Pinwheel Forest / Rumination Field | West of Nacrene | Dragon Skull chase; Virizion after Cobalion event |
| Desert Resort / Relic Castle | Northwest of Route 4 | Desert species, fossil, story descent and later Volcarona |
| Lostlorn Forest | North from Route 16 | Optional catches; historical Zoroark event conditions |
| Cold Storage | South Driftveil | Plasma event before Clay; later Zinzolin |
| Chargestone Cave | Route 6 ↔ Mistralton | Magnetic puzzle, Lucky Egg and later Bronius |
| Mistralton Cave / Guidance Chamber | Surf from Route 6 | Dark cave, boulders and Cobalion |
| Celestial Tower | Route 7 | Skyla’s bell objective; Ghost / Psychic catches |
| Twist Mountain | Route 7 ↔ Icirrus | Mountain crossing; seasonal paths and Ice Rock |
| Dragonspiral Tower | North Icirrus | Story confrontation with N; tower catches |
| Moor of Icirrus | Route 8 | Optional wetland items and seasonal encounters |
| Challenger’s Cave | Route 9 | Post-story dark cave and stronger trainers |
| Victory Road / Trial Chamber | North Route 10 | League approach and Terrakion |
| Giant Chasm | Route 13 | Post-story cave, forest and Kyurem |
| Abundant Shrine | Upper Route 14 | Landorus prerequisites; Surf and Waterfall |
| Abyssal Ruins | Dive from Undella Bay | Underwater relic collecting and timed exploration |
Special destinations and access limits
- N’s Castle surrounds the League during the required story finale. Complete its support rooms and final battles when the plot brings you there.
- P2 Laboratory sits beyond the southern sea routes. Its Genesect-related event depends on already having the appropriate event Pokémon; it is not an ordinary wild Genesect catch.
- Liberty Garden is reached from Castelia using the historical Liberty Pass condition. A fresh save without that distributed item cannot obtain Victini there through an ordinary route.
- Entralink is associated with C-Gear wireless functions; local multiplayer requirements should be checked before planning its missions.
- Unity Tower records international trading connections. Historical online functionality should not be confused with the offline story route.
- The Poké Transfer Lab on Route 15 supports transfer from compatible Generation IV cartridges with the required second system. Transferring is a separate collection method from a wild Unova catch.
For a blocked path, identify the missing event or movement move first. A winter-only ledge, a post-story gate and a version-specific city are different requirements. Put that requirement beside the destination in your own checklist so the next visit has a clear purpose.
Write the destination, approach route and access requirement before leaving the nearest Pokémon Center.
References
- Bulbapedia: Unova
- Bulbapedia: original Black / White walkthrough, part 1
- Bulbapedia: original Black / White walkthrough, part 3
- Bulbapedia: original Black / White walkthrough, part 5
- Bulbapedia: original Black / White walkthrough, part 7
- Bulbapedia: original Black / White walkthrough, part 8
- Bulbapedia: original Black / White walkthrough, part 10
- Bulbapedia: original Black / White walkthrough, part 11
- Bulbapedia: original Black / White walkthrough, part 16
- Bulbapedia: original Black / White walkthrough, part 17
- Bulbapedia: original Black / White walkthrough, part 18
