Black & White catching guide — shaking grass, dust clouds and fishing
Find the correct encounter table, trigger Unova phenomena, choose Poké Balls and prepare for rare catches, shinies and roamers.
Original Black and White; their sequels have different routes and encounter availability.
Choose the method before the route
A location has separate encounter tables for ordinary grass, dark grass, shaking grass, cave floors, dust clouds, normal Surf, rippling water, ordinary fishing and fishing into ripples. Standing in the right route with the wrong method can never produce a target that is absent from that method’s table. Check version and season as well as the location name.
The regional Pokédex is a species list rather than a promise that every entry is catchable in ordinary grass. An evolved form may be a rare shaking-grass encounter, while a base form may need a gift, breeding or a trade. Use the gift and trade directory before spending hours on a species with an entirely different source.
Shaking grass: generate the patch, then approach it
After the first badge, walk or cycle around a grass area until a shaking tile appears. Moving on the clear ground alongside a patch avoids ordinary battles while waiting. Use Repel if crossing ordinary grass on the way to the visible shaking tile. The special tile can still trigger its encounter through Repel. Enter it directly before another ordinary encounter removes the opportunity.
Audino appears in shaking grass on many routes, providing considerable experience and 2 HP EVs. A shaking patch is not automatically Audino: its special table may include evolved local species, Emolga or a rare counterpart. A successful Audino training loop therefore requires identifying each actual opponent before defeating it.

Dark grass: two opponents and one target to catch
The visibly darker tall grass can produce a wild Double Battle and uses its own encounter table, often at higher levels. Keep two healthy party members ready. You cannot throw a ball while both wild Pokémon remain; knock out the unwanted one first, then catch the survivor.
Avoid moves such as Surf or Earthquake when they would damage the target you are trying to keep. Protect the chosen target from accidental partner damage, weather and poison. If both encounters are valuable, you can still catch only one of them from that battle. Regular tall grass is simpler when you need a controlled single-target attempt.
Dust clouds, bridge shadows and rippling water
| Visible sign | Where it occurs | Possible result |
|---|---|---|
| Dust cloud | Caves | A Pokémon such as Drilbur / Excadrill, or an item such as a Gem or evolution stone. |
| Moving shadow | Driftveil Drawbridge / Marvelous Bridge | A bridge bird or a Wing item, depending on the bridge and roll. |
| Water ripple | Accessible bodies of water | A special Surf encounter, or a special fishing encounter when you cast into the ripple. |
| Shaking grass | Grass patches | The location’s shaking-grass table, often including Audino or rare evolved Pokémon. |
Dust clouds and bridge shadows can give items, so an item result is not a failed attempt. Do not confuse walking into a water ripple with fishing into it: those are different tables. Observe a phenomenon before navigating toward it, because an intervening ordinary battle can remove it. Keep enough repels when the trip requires crossing a long cave floor.

Fishing unlocks after the main story
Looker gives the Super Rod at the player’s home after the first League story finale. The originals do not provide early Old Rod and Good Rod stages. Register or use the Super Rod beside fishable water, respond when the bite occurs, and check whether the target requires ordinary fishing or a cast into visible rippling water.
Surfing and fishing both require a water location, but the species and levels can differ. A target described as fishing does not appear simply by using Surf. Keep this distinction for post-story aquatic collection, especially rare evolved species in ripples. Dive is an exploration tool for designated underwater areas and does not replace the Super Rod.
Build a safe catching party
- Use a sturdy lead and a reliable status move. Sleep and freeze give a ×2.5 catch modifier in Generation V; paralysis, poison and burn give ×1.5. Sleep is usually easier to control than freeze.
- False Swipe leaves at least 1 HP when it successfully damages a target. It normally cannot hit Ghost types, and a nearly fainted target can still be lost to weather, poison, burn, recoil or Struggle.
- Bring recovery items and enough balls. A level-75 legendary needs a more durable catcher than a level-10 route recruit.
- Save before stationary interactions. Keep space in the PC so a caught Pokémon can be stored.
- Check abilities: Insomnia / Vital Spirit block sleep; Limber blocks paralysis; some foes have recovery moves or harmful recoil.
Test the exact catching moves against an ordinary wild target before using them on a one-off encounter. The strongest attacker in your team may do too much damage. A weak neutral move, controlled False Swipe and a non-damaging status move make the battle easier to manage.
Poké Ball modifiers in Black and White
| Ball | Catch modifier / condition |
|---|---|
| Great Ball | ×1.5 |
| Ultra Ball | ×2 |
| Quick Ball | ×5 on the first turn; ordinary strength afterward. |
| Dusk Ball | ×3.5 in caves or at night. |
| Timer Ball | Starts at ×1, improves with turns elapsed and reaches ×4 after ten turns. |
| Net Ball | ×3 against Bug- or Water-type targets. |
| Dive Ball | ×3.5 for applicable underwater, Surf or fishing encounters. |
| Repeat Ball | ×3 when the species has already been caught and recorded. |
| Master Ball | Guaranteed capture of an ordinary catchable wild Pokémon. |
These are the original Generation V values; Dusk and Net Ball modifiers changed in later games. A modifier does not mean the final probability equals that number: the target’s species catch rate, HP and status also matter. Try a Quick Ball immediately when suitable; if it fails, settle into lowering HP and applying status. Timer Balls reward a controlled long battle, but running a target out of PP creates the risk of Struggle.
Critical capture and why one shake can still fail
Black and White introduce critical captures. The ball has a distinctive throw sound and animation and makes a single shake check. This improves the chance of success for that throw but is not a guarantee. The chance of a critical capture depends partly on how many different species the Pokédex records as caught.
Seeing a Pokémon in battle is not the same as catching it. More ownership entries can improve the critical-capture opportunity, but normal preparation remains useful. There is no item in original BW equivalent to a later Catching Charm. A failed critical capture should be treated as another throw, not evidence of a broken encounter.
Seasonal, swarm and roaming searches
Unova’s season changes each calendar month. Deerling and Sawsbuck change appearance with the season, and some encounter rates or reachable paths also change. Snow can create a winter access route, while water in cold areas can behave differently. Check the exact season when a route instruction does not match the landscape.
After the story, a gatehouse electronic noticeboard identifies the day’s Pokémon outbreak. The outbreak species uses its specified location and does not make every route spawn it. Tornadus in Black and Thundurus in White are roaming targets released through the Route 7 event; abnormal stormy weather shows their current presence. Their fleeing behaviour needs an immediate plan such as a trapping ability or a chosen first-turn ball.
Shiny hunting boundaries in the originals
The baseline shiny chance is 1 in 8,192. Ordinary encounter repetition does not build a guaranteed chain, and the original games have no Shiny Charm. Reshiram, Zekrom and the Liberty Garden Victini encounter are shiny locked in Black and White. Do not spend resets trying to change a locked encounter.
A different-language breeding pair can improve Egg odds through the Masuda method; see the BW breeding guide. When hunting a catchable wild shiny, carry a safe capture plan before beginning. A rare palette is still vulnerable to recoil, damaging weather and running out of PP.
Match version, season and encounter method before searching, then use a catching setup that cannot accidentally remove the target.
References
- Serebii — original Black and White wildchanges
- Serebii — original Black and White capture
- Bulbapedia — Phenomenon
- Bulbapedia — Catch rate
- Bulbapedia — Poké Ball
- Bulbapedia — Quick Ball
- Bulbapedia — Dusk Ball
- Bulbapedia — Timer Ball
- Bulbapedia — Dive Ball
- Bulbapedia — Shiny Pokémon
- Serebii — original Black and White swarms
- Serebii — original Black and White seasons
