Unova field journalPokémon Black / WhiteGUIDES
POKÉMON BLACK / WHITE / REFERENCE

Battle Subway rules, modes and BP rewards

Understand regular and Super lines, exact level and party rules, Ingo / Emmet milestones, Battle Point payouts and original Black / White prize costs.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Enter through Gear Station in Nimbasa

The Battle Subway is the originals’ main repeatable battle facility. Enter Gear Station in Nimbasa and choose a battle train. You fight seven opponents per set, receive Battle Points after clearing the set and decide whether to continue the streak. Single, Double and Multi lines each have regular and Super versions. The Anville train is passenger transport rather than a battle challenge.

A Subway team is built for repeated wins under fixed rules. Ordinary story healing from the Bag is unavailable, and opponents may carry dangerous coverage or held items. Choose a mode first, then build the appropriate number of members and test their shared weaknesses. BP rewards can help later team building, but the Subway is not a place to earn ordinary experience.

Nimbasa City
Original Nimbasa City layout: Gear Station is the entrance to the Battle Subway.
02

Modes and how to unlock the Super lines

Battle Subway mode selection
LineBattle formatYour eligible teamProgress rule
SingleOne active Pokémon per side3 PokémonRegular run ends after battle 21
Super SingleOne active Pokémon per side3 PokémonNational Pokédex AND 21 regular Single wins
DoubleTwo active Pokémon per side4 PokémonRegular run ends after battle 21
Super DoubleTwo active Pokémon per side4 PokémonNational Pokédex AND 21 regular Double wins
MultiTwo allied trainers versus two opponents2 Pokémon per playerPartner with an NPC or compatible local player
Super MultiHarder Multi battles2 Pokémon per playerNational Pokédex AND 21 regular Multi wins
Wi-FiHistorical downloaded opponent challenge3 PokémonOfficial Nintendo Wi-Fi Connection service ended
AnvillePassenger trainNo battle party requirementTravel to Anville Town

The National Pokédex and the corresponding 21-win clear are both required for a Super line. Clearing Singles does not replace the Double or Multi clear. Regular lines return you to Gear Station after their boss battle; Super lines continue beyond their battle-49 milestone. For present-day play, the offline and compatible local modes are the practical ordinary options.

03

Fixed rules that change team preparation

  • Every entrant is temporarily set to level 50, including Pokémon whose normal level is below 50. The temporary level does not evolve a Pokémon or grant missing moves.
  • Single mode takes three members; Double takes four; Multi takes two from each allied player.
  • Use different species and different held items within the eligible team. Two identical Leftovers users are not a valid single-player lineup.
  • Bag items cannot be used in battle. Held items and moves provide the available recovery or tactical effects.
  • The party is fully restored between battles, including held items consumed during the fight.
  • Subway battles grant no experience and do not register opposing Pokémon as seen in the Pokédex.
  • Eggs and restricted special Pokémon are excluded, and Soul Dew is banned. Save when the facility requests it rather than interrupting a challenge.

The restrictions mean that levelling far above 50 does not overwhelm the facility by itself. Moves, nature, ability, trained stats and item assignment are the meaningful preparation variables. Review the actual level-50 stats and ensure the lead has a safe switch for its worst common matchup.

04

Restricted species reference

The excluded special Pokémon are Mewtwo, Mew, Lugia, Ho-Oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Palkia, Giratina, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Keldeo, Meloetta and Genesect, including their applicable alternate forms. Eggs cannot enter.

This is not a blanket ban on every legendary Pokémon. Other eligible legends can participate, subject to species and item rules. In particular, the story dragon is restricted even though it helped defeat N or Ghetsis, so prepare another member before boarding. Use the facility’s eligibility check as the final confirmation for the party you selected.

05

Exact BP payouts by cleared set

Battle Points earned on the original regular and Super lines
Current consecutive winsRegular payoutSuper payout
73 BP5 BP
143 BP6 BP
2110 BP; regular boss and end7 BP
28Regular line has ended8 BP
35Regular line has ended9 BP
42Regular line has ended10 BP
49Regular line has ended30 BP; Super boss
56 and each later multiple of 7Regular line has ended10 BP

A completed regular 21-battle circuit yields 16 BP in total. Budget for the intended purchase before spending on smaller prizes, and remember that a failed set does not produce the clear reward for that unfinished set. Super payout grows over the early sets, with the larger battle-49 reward as a milestone rather than an every-set income rate.

06

Ingo, Emmet and the boss milestones

Original Battle Subway boss checkpoints
ChallengeBoss battleTeam species
Regular Single, battle 21IngoCrustle; Klinklang; Garbodor
Super Single, battle 49IngoExcadrill; Haxorus; Chandelure
Regular Double, battle 21EmmetCrustle; Garbodor; Durant; Klinklang
Super Double, battle 49EmmetExcadrill; Haxorus; Chandelure; Eelektross
Regular Multi, battle 21Ingo and EmmetBoss pair in Multi format
Super Multi, battle 49Ingo and EmmetHarder boss pair in Multi format

All members follow the facility’s level-50 rule. Prepare for the boss before starting the seventh set rather than treating it like another random opponent. In Singles, have a Ground-resistant or immune switch for Excadrill and a plan that prevents Haxorus from accumulating free setup turns. Chandelure changes the required defensive matchup again.

In Doubles, inspect the interaction between the two active enemies. A spread attack can threaten both partners, and a protection move may buy the turn needed to remove the more dangerous target. Avoid assuming that one teammate can solve every member of a four-Pokémon boss team.

Klinklang
Klinklang: a member of the regular Battle Subway boss teams.
07

Original Black / White prize costs

Selected original Battle Subway purchases
RewardCostPlanning purpose
TM23 Smack Down / TM48 Round / TM87 Swagger / TM88 Pluck36 BP eachReusable move teaching
TM34 Sludge Wave / TM51 Ally Switch / TM59 Incinerate / TM60 Quash / TM64 Explosion / TM77 Psych Up48 BP eachSpecialized move-set options
Each Power training item16 BPTargeted EV training
Flame Orb / Toxic Orb16 BP eachAbility-dependent battle builds
White Herb / Power Herb32 BP eachOne-use battle effects
Choice Band / Choice Specs / Choice Scarf48 BP eachPower or Speed with move locking
Life Orb / Focus Sash48 BP eachOffensive boost or survival plan
HP Up / Protein / Iron / Calcium / Zinc / Carbos1 BP eachVitamin training items

These are original Black / White prices. Black 2 / White 2 reduce or rearrange several item costs, so a sequel prize list can misstate the required budget. The TMs are reusable once bought. Original Subway TM stock consists of these ten machines; Protect, Hidden Power and Swords Dance have other acquisition sources in these games.

08

Build a repeatable Singles or Doubles plan

For Singles, give the lead dependable accuracy, enough Speed or bulk to act, and an alternative when its best attack is resisted. The reserve pair should cover each other’s weaknesses rather than simply repeat the same offensive type. A Choice item is useful only when the move lock fits the plan; a bad lock can give the opponent a free setup opportunity.

For Doubles, plan the opening pair together. Protect, speed control and focused attacks can be more valuable than four unrelated strong Pokémon. Avoid harming your own partner with spread moves unless the pairing has the required immunity or protection. Record what ended a run, adjust the role that failed and test another set. These are strategic recommendations; random teams and accuracy prevent a universal guaranteed streak.

09

Use the Battle Institute for a separate test

Nimbasa’s Battle Institute offers five consecutive test battles in Single or Double format. It uses fixed battle rules and produces a score or rank after the test. In Generation V it does not award BP or an item for the test result, so choose the Subway when the goal is buying prizes.

The Institute can help inspect level-50 performance and identify an opening weakness without committing to a long Subway streak. After testing, revise one concrete issue at a time: a missing coverage move, duplicate item, unsafe switch or lead that repeatedly loses to the same threat. Return to Gear Station when the party and reward target are clear.

FIELD NOTE

Check eligibility and distinct held items, then clear one seven-battle set before planning a longer streak.

References