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Trine / Abilities guide

Trine abilities guide: wizard boxes, thief grapple and knight shield

Choose a hero by the immediate obstacle in the first Trine campaign.

Edition covered

The 2009 Trine campaign. The gallery and cover show the later Enchanted Edition remake of that campaign, using Frozenbyte’s current Steam assets. Original-release rules are labeled where saving or co-op differs; these are not screenshots of the 2009 renderer.

4 items · one picture per entry · open a picture for full size.

Abilities

Hammer in Trine
Hero: Pontius

Hammer

Practical role: Heavy impact against enemies and breakable obstacles.

Reference

Quick notes

  • Core abilities by task. Switching heroes is part of solving the level.
  • Later tools change available routes. New skills are found during the campaign and then improved with experience.
  • Original energy rules. The original game uses energy for wizard magic and certain upgraded weapons.
  • Choose an upgrade that solves a problem. More conjured objects improve construction options; stronger weapons help crowded fights.

Core abilities by task

Core abilities by task
TaskHero or abilityWhat to try
Reach a high ledgeAmadeus’s boxPlace it on firm ground as a step
Move a loose objectAmadeus’s telekinesisLift and rotate it into a stable position
Cross below woodZoya’s grappling hookAttach above and swing toward the landing
Block incoming arrowsPontius’s shieldFace and aim the shield toward the threat
References
Guide references
ReferenceWebsite
Trine publisher listingstore.steampowered.com
Original Trine manualcdn.steamstatic.com
Original Trine walkthrough and abilitiesgamefaqs.gamespot.com
Frozenbyte Trine sitewww.frozenbyte.com