Trine / Abilities guide
Trine abilities guide: wizard boxes, thief grapple and knight shield
Choose a hero by the immediate obstacle in the first Trine campaign.
Edition covered
The 2009 Trine campaign. The gallery and cover show the later Enchanted Edition remake of that campaign, using Frozenbyte’s current Steam assets. Original-release rules are labeled where saving or co-op differs; these are not screenshots of the 2009 renderer.
4 items · one picture per entry · open a picture for full size.
Abilities
Quick notes
- Core abilities by task. Switching heroes is part of solving the level.
- Later tools change available routes. New skills are found during the campaign and then improved with experience.
- Original energy rules. The original game uses energy for wizard magic and certain upgraded weapons.
- Choose an upgrade that solves a problem. More conjured objects improve construction options; stronger weapons help crowded fights.
Core abilities by task
| Task | Hero or ability | What to try |
|---|---|---|
| Reach a high ledge | Amadeus’s box | Place it on firm ground as a step |
| Move a loose object | Amadeus’s telekinesis | Lift and rotate it into a stable position |
| Cross below wood | Zoya’s grappling hook | Attach above and swing toward the landing |
| Block incoming arrows | Pontius’s shield | Face and aim the shield toward the threat |
References
| Reference | Website |
|---|---|
| Trine publisher listing | store.steampowered.com |
| Original Trine manual | cdn.steamstatic.com |
| Original Trine walkthrough and abilities | gamefaqs.gamespot.com |
| Frozenbyte Trine site | www.frozenbyte.com |




