DOOM II / Weapons
DOOM II weapons: Super Shotgun, rockets, plasma and BFG9000
Compare classic weapon roles, ammunition families and common hazards.
Edition covered
The original 1994 DOOM II: Hell on Earth PC campaign: thirty main maps and two secret maps. Publisher images show classic DOOM II. Final DOOM, Master Levels, No Rest for the Living and later DOOM + DOOM II episodes are separate content.
9 items · one picture per entry · open a picture for full size.
Everyday weapons
Heavy weapons
More weapons
- Backpack — Ammunition capacity pickup · Increases carrying capacity
Quick notes
- Match weapon range to the room. The Super Shotgun is devastating nearby but spreads pellets and pauses between shots.
- Share ammunition deliberately. The Pistol and Chaingun use bullets; both shotguns use shells; Plasma and BFG9000 use cells.
- Keep rockets away from nearby walls. Rocket splash can injure the player.
- Use heavy weapons when they solve a real threat. Saving every rocket or cell can make a dangerous encounter unnecessarily costly.
Useful tip
Saving every rocket or cell can make a dangerous encounter unnecessarily costly. Spend rare ammunition to preserve health or prevent an enemy group from overwhelming the room.
References
| Reference | Website |
|---|---|
| DOOM II publisher listing | store.steampowered.com |
| id Software original DOOM source | github.com |
| Classic DOOM II map reference | doomwiki.org |









