DOOM 2 DOOM II Hell on Earth adventure archiveDOOM IIGUIDES
DOOM II / Weapons

DOOM II weapons: Super Shotgun, rockets, plasma and BFG9000

Compare classic weapon roles, ammunition families and common hazards.

Edition covered

The original 1994 DOOM II: Hell on Earth PC campaign: thirty main maps and two secret maps. Publisher images show classic DOOM II. Final DOOM, Master Levels, No Rest for the Living and later DOOM + DOOM II episodes are separate content.

9 items · one picture per entry · open a picture for full size.

Everyday weapons

Heavy weapons

BFG9000 in DOOM II
Resource: Cells

BFG9000

Use and caution: Powerful close or grouped-threat solution.

Reference

Berserk in DOOM II
Resource: Pickup affecting punches

Berserk

Use and caution: Strong melee damage without ammunition.

Reference

More weapons

  • Backpack — Ammunition capacity pickup · Increases carrying capacity

Quick notes

  • Match weapon range to the room. The Super Shotgun is devastating nearby but spreads pellets and pauses between shots.
  • Share ammunition deliberately. The Pistol and Chaingun use bullets; both shotguns use shells; Plasma and BFG9000 use cells.
  • Keep rockets away from nearby walls. Rocket splash can injure the player.
  • Use heavy weapons when they solve a real threat. Saving every rocket or cell can make a dangerous encounter unnecessarily costly.
Useful tip

Saving every rocket or cell can make a dangerous encounter unnecessarily costly. Spend rare ammunition to preserve health or prevent an enemy group from overwhelming the room.

References
Guide references
ReferenceWebsite
DOOM II publisher listingstore.steampowered.com
id Software original DOOM sourcegithub.com
Classic DOOM II map referencedoomwiki.org