Ruby and Sapphire Secret Bases, record mixing and the PokéNav
Use Secret Power, decorate a base, exchange records and follow the original Trainer’s Eyes rematch list.
Original Pokémon Ruby Version and Pokémon Sapphire Version for Game Boy Advance. Version-specific encounters and story roles are labelled. Emerald and the Nintendo 3DS remakes have separate rules and progression.

Open and furnish a Secret Base
TM43 Secret Power opens suitable trees, rock-wall indents and bushes. Speak to the Route 111 Secret Power NPC, then check the resulting entrance with a Pokémon that knows the move. Choose a location you can return to easily. Furniture and decorations give the room a personal layout. Moving to another entrance clears the old decoration layout, so furnish the new room again.
Record mixing changes the world
Mix records through compatible local-link play to share Secret Bases and certain other world records. Another player’s base can include an NPC team based on its recorded party; this supplies a different kind of rematch from the story’s Gym Leaders. Follow the local link prompts and keep both cartridges saved after a completed exchange.
Use Trainer’s Eyes for ordinary rematches
The PokéNav contains the map, condition information and the original Trainer’s Eyes list. Ready registered trainers can be challenged again after its rematch conditions are met. Ruby/Sapphire do not use Emerald’s phone-based Match Call system. A ready trainer icon describes that trainer’s rematch, not an upgraded Gym Leader team.
Keep the next destination visible
Use the regional map to reconnect your location with a concrete task: a delivery, an available Gym, the next villain event or a return for a blocked item. Condition screens belong to Contest preparation. Grouping these separate purposes makes the PokéNav useful throughout the journey rather than just a roster of contacts.
Use the Ruby or Sapphire version listed in the record. These guides cover the original Game Boy Advance games.
