Ruby and Sapphire Trick House, bikes and optional activities
Follow the eight Trick House challenges, choose a bike and plan Game Corner and side-route rewards.
Original Pokémon Ruby Version and Pokémon Sapphire Version for Game Boy Advance. Version-specific encounters and story roles are labelled. Emerald and the Nintendo 3DS remakes have separate rules and progression.

Solve a Trick House visit in order
The Trick House is on Route 110. Find the Trick Master’s hiding place in the entrance room, enter the back puzzle and locate the scroll with the password before using the exit door. Return after later badge progress for new challenges. Cut, Rock Smash and Strength are needed in relevant rooms; later puzzles use switches and movement patterns.
The eight rewards
| Visit | Reward |
|---|---|
| 1 | Rare Candy |
| 2 | Timer Ball |
| 3 | Hard Stone |
| 4 | Smoke Ball |
| 5 | TM12 Taunt |
| 6 | Magnet |
| 7 | PP Max |
| 8 | Red Tent in Ruby / Blue Tent in Sapphire |
Choose the bike for the obstacle
Rydel lends either the Mach Bike or Acro Bike in Mauville; return to switch. The Mach Bike crosses cracked-floor sections with sustained speed and is required for Sky Pillar. The Acro Bike supports hopping and the thin rails used on certain optional routes. Observe the obstacle before travelling across Hoenn with the wrong bike.
Game Corner and other rewards
Mauville’s Game Corner exchanges coins for TMs and decorations. Obtain the Coin Case in Mauville through the Harbor Mail exchange, then inspect the exact prize costs before spending. Fossils, in-game trades and optional cave rooms are separate collection trips. The item reference and TM locations identify their concrete rewards.
Use the Ruby or Sapphire version listed in the record. These guides cover the original Game Boy Advance games.
