Hoenn field journalPokémon Ruby / SapphireGUIDES
POKÉMON RUBY / SAPPHIRE / GUIDE

Ruby and Sapphire Trick House, bikes and optional activities

Follow the eight Trick House challenges, choose a bike and plan Game Corner and side-route rewards.

Edition covered

Original Pokémon Ruby Version and Pokémon Sapphire Version for Game Boy Advance. Version-specific encounters and story roles are labelled. Emerald and the Nintendo 3DS remakes have separate rules and progression.

Archie
Original Ruby and Sapphire Game Boy Advance trainer sprite. Story role and teams follow the original paired releases.
01

Solve a Trick House visit in order

The Trick House is on Route 110. Find the Trick Master’s hiding place in the entrance room, enter the back puzzle and locate the scroll with the password before using the exit door. Return after later badge progress for new challenges. Cut, Rock Smash and Strength are needed in relevant rooms; later puzzles use switches and movement patterns.

02

The eight rewards

Trick House prize sequence
VisitReward
1Rare Candy
2Timer Ball
3Hard Stone
4Smoke Ball
5TM12 Taunt
6Magnet
7PP Max
8Red Tent in Ruby / Blue Tent in Sapphire
03

Choose the bike for the obstacle

Rydel lends either the Mach Bike or Acro Bike in Mauville; return to switch. The Mach Bike crosses cracked-floor sections with sustained speed and is required for Sky Pillar. The Acro Bike supports hopping and the thin rails used on certain optional routes. Observe the obstacle before travelling across Hoenn with the wrong bike.

04

Game Corner and other rewards

Mauville’s Game Corner exchanges coins for TMs and decorations. Obtain the Coin Case in Mauville through the Harbor Mail exchange, then inspect the exact prize costs before spending. Fossils, in-game trades and optional cave rooms are separate collection trips. The item reference and TM locations identify their concrete rewards.

FIELD NOTE

Use the Ruby or Sapphire version listed in the record. These guides cover the original Game Boy Advance games.

References