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POKÉMON RUBY / SAPPHIRE / GUIDE

Ruby and Sapphire Regi Braille puzzle guide

Unlock the Sealed Chamber and solve the original Regirock, Regice and Registeel chamber puzzles.

Edition covered

Original Pokémon Ruby Version and Pokémon Sapphire Version for Game Boy Advance. Version-specific encounters and story roles are labelled. Emerald and the Nintendo 3DS remakes have separate rules and progression.

01

Prepare the unlocking party

Bring Surf, Dive and Dig, plus Relicanth and Wailord. Navigate the Route 132–134 currents to the dive spot by the Sealed Chamber. Underwater, approach the Braille inscription and use Dive to surface inside. In the first room, use Dig at the back-wall inscription to open the next room.

02

Use the Ruby and Sapphire party order

Put Relicanth first and Wailord last, then read the second room’s back inscription. The earthquake opens three distant chambers. Ruby/Sapphire use this exact order; Emerald reverses it. If nothing happens, check the first and last occupied party slots and the wall you are reading.

Relicanth
Relicanth: original Hoenn-era Pokémon sprite.
Wailord
Wailord: original Hoenn-era Pokémon sprite.
03

Solve each chamber

Ruby and Sapphire chamber instructions
LegendaryLocationOriginal puzzle
RegirockDesert Ruins, Route 111Read the inscription; move right twice and down twice, then use Strength.
RegiceIsland Cave, Route 105Read the inscription, then wait in place for two minutes.
RegisteelAncient Tomb, Route 120Stand in the centre of the chamber and use Fly.
04

Prepare for level 40

Each chamber holds a level-40 encounter. Save before interacting, bring a reliable status move and use controlled damage. The catch is optional, so revisit with a prepared catcher instead of using your only Master Ball simply because the route was long. All three Regis are obtainable within either version.

FIELD NOTE

Use the Ruby or Sapphire version listed in the record. These guides cover the original Game Boy Advance games.

References