Read the Robot Masters
Use each boss’s movement to decide where to stand and when to attack.
Original 1988 Famicom / 1989 NES game. Guides use the English NES cartridge with Normal and Difficult settings. The Game Boy Mega Man II, remakes and later movement abilities are outside this reference.
5 characters · one picture per entry · open a picture for full size.
Character directory

Mega Man
Mega Man begins with a repeatable basic shot, earns weapons from defeated Robot Masters and relies on precise jumps rather than the slide introduced in later games.

Metal Man
Metal Man fights on a moving conveyor and throws blades. His reward becomes a flexible weapon for attacking enemies above, below and across a room.

Air Man
Air Man sends tornadoes across his arena. Observing the gaps between the gusts matters more than trying to jump through every pattern immediately.

Heat Man
Heat Man switches between fire attacks and a fast body charge. His stage contains the famous disappearing-block route, and defeating him rewards the Item-1 support tool.

Quick Man
Quick Man combines fast movement with boomerang attacks. His stage’s laser section is a separate movement test where Time Stopper can provide breathing room.
Quick notes
- Give Metal Man room to throw. Metal Man’s conveyor changes your position while his blades demand attention above the floor.
- Separate Air Man’s gusts from his jumps. Air Man fills much of the arena with moving tornadoes.
- Wait through Heat Man’s invulnerable interval. Heat Man can protect himself in flame before rushing across the room.
The introductory portraits identify the original bosses; their arena behaviors are the real route to a repeatable win.
Picture details
Game artwork belongs to its respective rights holders.
