WARIO LAND adventure archiveWario Land: Super Mario Land 3GUIDES
Wario Land: Super Mario Land 3 / Characters

Read pirate weapons and the final wish

Meet the island’s four pictured figures and understand their place in the adventure.

Edition covered

The original 1994 Game Boy Wario Land: Super Mario Land 3. This is the first Wario Land adventure on Kitchen Island, distinct from the 2000 Game Boy Color Wario Land 3. Original game screenshots may use a monochrome display tint.

4 characters · one picture per entry · open a picture for full size.

Character directory

Wario sprite from the original Game Boy Wario Land.
Playable treasure hunter

Wario

Wario wants the pirates’ treasure to finance a home larger than Mario’s. His shoulder charge and enemy throws support an aggressive approach, while special hats give him new ways to move or break obstacles.

Captain Syrup sprite from the original Game Boy Wario Land.
Leader of the Brown Sugar Pirates

Captain Syrup

Captain Syrup leads the pirates on Kitchen Island and waits at Syrup Castle. Her final confrontation involves a summoned Genie, tying the island’s treasure quest to a boss fight and the ending’s wish.

The Genie sprite from the original Game Boy Wario Land.
Final opponent and wish granter

Genie

The Genie fights Wario after Captain Syrup summons him from a lamp. After the battle, the wish for a home is judged against Wario’s collected wealth, producing different final rewards.

Pirate Goom sprite from the original Game Boy Wario Land.
Armed ordinary enemy

Pirate Goom

Pirate Goom carries a spear that makes a careless frontal approach dangerous. Observe the weapon’s direction and arrange a safe attack rather than treating every pirate as an unarmed foe to bump or carry.

Quick notes

  • Use Wario’s strength with a plan. Wario can charge, break suitable blocks and throw stunned enemies, but his strength rewards controlled positioning.
  • Respect the Pirate Goom’s weapon. The Pirate Goom’s spear changes the correct approach.
  • Connect Syrup and the Genie to the ending. Captain Syrup waits at the end of the castle route and summons the Genie as an opponent.
FIELD NOTE

Before charging a pirate, look for the weapon and the safe side of the encounter.

Picture details

Game artwork belongs to its respective rights holders.

References