Read pirate weapons and the final wish
Meet the island’s four pictured figures and understand their place in the adventure.
The original 1994 Game Boy Wario Land: Super Mario Land 3. This is the first Wario Land adventure on Kitchen Island, distinct from the 2000 Game Boy Color Wario Land 3. Original game screenshots may use a monochrome display tint.
4 characters · one picture per entry · open a picture for full size.
Character directory

Wario
Wario wants the pirates’ treasure to finance a home larger than Mario’s. His shoulder charge and enemy throws support an aggressive approach, while special hats give him new ways to move or break obstacles.

Captain Syrup
Captain Syrup leads the pirates on Kitchen Island and waits at Syrup Castle. Her final confrontation involves a summoned Genie, tying the island’s treasure quest to a boss fight and the ending’s wish.

Genie
The Genie fights Wario after Captain Syrup summons him from a lamp. After the battle, the wish for a home is judged against Wario’s collected wealth, producing different final rewards.

Pirate Goom
Pirate Goom carries a spear that makes a careless frontal approach dangerous. Observe the weapon’s direction and arrange a safe attack rather than treating every pirate as an unarmed foe to bump or carry.
Quick notes
- Use Wario’s strength with a plan. Wario can charge, break suitable blocks and throw stunned enemies, but his strength rewards controlled positioning.
- Respect the Pirate Goom’s weapon. The Pirate Goom’s spear changes the correct approach.
- Connect Syrup and the Genie to the ending. Captain Syrup waits at the end of the castle route and summons the Genie as an opponent.
Before charging a pirate, look for the weapon and the safe side of the encounter.
Picture details
Game artwork belongs to its respective rights holders.
