Find fifteen treasures and improve the final home
Connect keys, return visits and the island’s strongest ending.
The original 1994 Game Boy Wario Land: Super Mario Land 3. This is the first Wario Land adventure on Kitchen Island, distinct from the 2000 Game Boy Color Wario Land 3. Original game screenshots may use a monochrome display tint.
Carry each Key with an exit plan

A hidden treasure room needs its Key carried to the matching door. Locate the route first, then bring the Key through the necessary jumps and enemies. Throw it only when you know where it will land. The course timer still matters while searching, so leave enough time to reach the normal exit after claiming a treasure or to return for another deliberate attempt.
Use changing courses as new opportunities
Some courses change as the island’s bosses and triggers are cleared. Rice Beach’s tide is an early example, and hidden exits can open additional courses elsewhere. Revisit with a question to answer: which ledge is now reachable, where did the key route go, or which blocks can the current hat break? Keep a record of missing treasures so repeated visits have a specific purpose.
Distinguish a cleared game from the best ending

Defeating the Genie completes the main adventure, but the reward depends on accumulated wealth. The highest planetoid ending requires all fifteen treasures, all forty courses cleared and the maximum final fortune of 99,999 coins, including treasure value. Keep that broader checklist after an ordinary ending. Return to missing treasure courses and confirm course clears before attempting the final reward again.
For the highest ending, track all fifteen treasures and forty course clears alongside the final coin total.
Picture details
Game artwork belongs to its respective rights holders.
