WARIO LAND adventure archiveWario Land: Super Mario Land 3GUIDES
Wario Land: Super Mario Land 3 / Locations

Read beach, mountain, ice and lava courses

Use four original course pictures to adapt your movement to Kitchen Island’s changing terrain.

Edition covered

The original 1994 Game Boy Wario Land: Super Mario Land 3. This is the first Wario Land adventure on Kitchen Island, distinct from the 2000 Game Boy Color Wario Land 3. Original game screenshots may use a monochrome display tint.

Illustrated reference

Course No. 01 in Rice Beach, original Game Boy release.

Rice Beach

Rice Beach starts Wario’s adventure with coastal courses and caves. The pictured Course No. 01 is a place to practise charges before the tide changes after the area boss.

Course No. 01 in Rice Beach, original Game Boy release.

Course No. 07 at Mt. Teapot, original Game Boy release.

Mt. Teapot

The mountain’s water and rising routes connect several courses. This original Course No. 07 screenshot shows the outdoor approach before later mountain branches and the secret route to Sherbet Land.

Course No. 07 at Mt. Teapot, original Game Boy release.

Course No. 18 in Sherbet Land, original Game Boy release.

Sherbet Land

Sherbet Land is reached through a secret exit in Mt. Teapot. The pictured Course No. 18 uses icy cave terrain that rewards a cautious landing and a controlled attack.

Course No. 18 in Sherbet Land, original Game Boy release.

Course No. 20 in Stove Canyon, original Game Boy release.

Stove Canyon

The volcanic Stove Canyon asks Wario to cross hazardous gaps and platforms. This Course No. 20 screenshot uses a monochrome green display palette over the original Game Boy graphics.

Course No. 20 in Stove Canyon, original Game Boy release.

Learn Rice Beach and revisit the tide

Course No. 01 in Rice Beach, original Game Boy release.
Course No. 01 in Rice Beach, original Game Boy release.

Rice Beach begins the adventure with clear opportunities to learn charging and item collection. After its boss is defeated, the tide changes parts of the area and makes a return visit useful. Recheck a familiar course with the new water level in mind. A route that previously looked closed may now have a different approach, so treat the beach as more than a finished tutorial.

Climb Mt. Teapot and find the ice route

Course No. 07 at Mt. Teapot, original Game Boy release.
Course No. 07 at Mt. Teapot, original Game Boy release.

Mt. Teapot contains water, rising terrain and multiple courses around the mountain. The pictured Course No. 07 shows its outdoor watery approach. A secret exit from Course No. 08 leads to Sherbet Land, an optional ice area. Learn the mountain route before searching every branch, then use a form and life reserve suited to exploring ledges and slippery surfaces.

Leave room for hazards in Stove Canyon

Course No. 20 in Stove Canyon, original Game Boy release.
Course No. 20 in Stove Canyon, original Game Boy release.

Stove Canyon changes the setting to volcanic terrain, where a safe platform is more important than a long charge. Course No. 20 is pictured with narrow ledges and suspended routes. Watch the landing area before jumping and avoid committing to an attack that runs beyond firm ground. Bring the same patience back to Sherbet Land, where ice can make a quick correction less comfortable.

FIELD NOTE

A changed tide or secret exit is a reason to revisit a course with a new route in mind.

Picture details

Game artwork belongs to its respective rights holders.

References