Learn the charge, throw and paid goal door
Build the original Wario Land controls into a safe first-course routine.
The original 1994 Game Boy Wario Land: Super Mario Land 3. This is the first Wario Land adventure on Kitchen Island, distinct from the 2000 Game Boy Color Wario Land 3. Original game screenshots may use a monochrome display tint.
Finish a shoulder charge on safe ground

A jumps and B performs Wario’s body slam, the horizontal shoulder attack. Use it to meet an enemy or suitable block from a controlled distance. Look beyond the target first, because the charge can leave you near a pit or another foe. Holding Up while jumping increases height, which helps when a ledge is beyond a comfortable ordinary jump.
Turn a stunned enemy into a prepared throw
Stun a suitable enemy, move close enough to lift it and use B to throw the carried target. Arrange the throw before entering the next enemy’s space. An armed foe remains dangerous on its weapon side, so approach only when the opening is clear. If you are reduced to Small Wario, prioritise a pot or a safe exit because that form loses the shoulder attack.
Keep ten coins ready for the exit
Many courses end with a goal door that requires a ten-coin piece. With enough coins, hold Up and press B to produce it, then throw it at the door. Do not mistake the cost for a hidden collectible requirement. Practise the sequence on a familiar course, and keep enough clear floor around the door that an enemy cannot interrupt the final throw.
Check the floor beyond an enemy before starting a charge; the attack needs a safe finishing position.
Picture details
Game artwork belongs to its respective rights holders.
