Team Fortress 2 / Weapons
Team Fortress 2 stock weapons and class loadouts
Compare all nine classes by their stock primary weapons, secondary tools and practical combat ranges.
Edition covered
The PC game introduced in 2007, focusing on its nine classes, stock equipment and established objective modes. Valve screenshots include later map updates. Unlockable weapons, seasonal modes and server modifications can change specific rules.
11 items · one picture per entry · open a picture for full size.
Weapons
Quick notes
- Pick a weapon for the space ahead. A Scattergun or Flamethrower rewards closing distance; a Sniper Rifle wants a readable sightline.
- Treat support equipment as part of the loadout. The Medi Gun, Sapper and construction tools do not act like ordinary damage weapons.
- Keep explosives clear of your feet. Rockets, grenades and sticky bombs can damage their user.
- Read unlock descriptions before switching. Many unlocks are sidegrades rather than straight improvements.
Useful tip
Many unlocks are sidegrades rather than straight improvements. This table is a stock-equipment reference; an alternative Medi Gun or Sniper weapon can change the behavior that the class overview assumes.
References
| Reference | Website |
|---|---|
| Team Fortress 2 publisher listing | store.steampowered.com |
| Valve Team Fortress 2 site | www.teamfortress.com |
| Valve official class reference | wiki.teamfortress.com |
| Valve official game-mode reference | wiki.teamfortress.com |











