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Team Fortress 2 / Game modes

Team Fortress 2 game modes: Payload, Control Points and CTF

Read the win conditions for the main TF2 objective modes and choose useful jobs during each match.

Edition covered

The PC game introduced in 2007, focusing on its nine classes, stock equipment and established objective modes. Valve screenshots include later map updates. Unlockable weapons, seasonal modes and server modifications can change specific rules.

Read which team is attacking

A Mann Co. warehouse and fenced walkways overlook water in a later TF2 map.
A Mann Co. warehouse and fenced walkways overlook water in a later TF2 map.

Payload and Attack/Defend give the two teams different jobs. Attackers need to advance before time expires; defenders delay the advance. A good defensive position can be irrelevant if the objective has already moved beyond it.

Common modes
ModeMain objectiveGood opening habit
PayloadBLU escorts a cart; RED delays itStay near the cart when the route is safe
Control PointsCapture the required pointsCheck which point is currently unlocked
Attack/DefendCapture or hold staged pointsRead the timer and defend the active point
Capture the FlagSteal the enemy intelligence and return itKnow both briefcase rooms
King of the HillControl the central point until the timer runs outRegroup before retaking the hill

Understand the object being contested

A cart moves when attackers stand near it, a control point changes ownership through capture progress, and an intelligence briefcase must be carried home. Watch the mode display before assuming every marked area is captured the same way.

Jobs beyond dealing damage
JobWhy it helpsUseful class example
Escort the objectiveConverts a won fight into progressScout or a nearby healthy teammate
Supply reinforcementsShortens the run from spawnEngineer
Sustain a pushKeeps pressure on defendersMedic
Clear a defended entranceCreates room to enterSoldier or Demoman
Check the rear routeProtects support playersPyro

Coordinate the next push

Regroup after losing several players. A ready ÜberCharge, a forward Teleporter and a cleared flank can make the next attempt different. Repeating the same isolated entry gives defenders another uncontested fight.

Check special rules before a community match

Community servers can change timers, class limits and objectives. Mann vs. Machine also uses cooperative robot waves and upgrades rather than the ordinary RED-versus-BLU objective pattern described for competitive teams here.

Useful tip

Community servers can change timers, class limits and objectives. Mann vs. Machine also uses cooperative robot waves and upgrades rather than the ordinary RED-versus-BLU objective pattern described for competitive teams here.

References
Guide references
ReferenceWebsite
Team Fortress 2 publisher listingstore.steampowered.com
Valve Team Fortress 2 sitewww.teamfortress.com
Valve official class referencewiki.teamfortress.com
Valve official game-mode referencewiki.teamfortress.com