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Arx Fatalis / Attributes and skills

Arx Fatalis Attributes and skills: plan combat, stealth and utility

Choose a character direction and understand which skills unlock practical actions.

Edition covered

Original Arx Fatalis PC campaign and publisher pictures. Arx Libertatis is a community engine project; its interface conveniences and optional changes are not assumed here. Xbox controls differ from the PC rune-drawing interface.

Attributes influence several derived skills

White lightning arcs from the player’s hand through a dark stone interior.
White lightning arcs from the player’s hand through a dark stone interior.

Strength, Intelligence, Dexterity and Constitution shape more than one number. Review the derived skills after assigning points so the build supports its equipment, magic and survival requirements together.

Core attributes
AttributeSupportsPlanning question
StrengthPhysical power and heavy equipmentDoes the intended weapon need more strength?
IntelligenceMagic and several knowledge skillsWill spellcasting be a main tool?
DexterityPrecision and technical or stealth skillsIs quiet access part of the route?
ConstitutionHealth and poison resistanceCan the character survive mistakes?

Technical skill and Object Knowledge are different

Technical skill helps with mechanisms such as locks and traps. Object Knowledge concerns understanding and handling items, including identification, repair and alchemical work, so one utility investment cannot be assumed to replace the other.

Useful skill distinctions
SkillPractical roleDo not confuse with
Technical skillLocks and trapsItem identification
Object KnowledgeIdentification, repair and alchemyOpening every locked door
StealthQuiet concealed approachesGuaranteed invisibility
MagicSpellcasting abilityPossessing every required rune
Close CombatMelee effectivenessProjectile accuracy

Stealth needs suitable behavior

The Stealth skill supports quiet movement and concealment, but lighting and approach still matter. Use shadows and watch enemy facing instead of expecting a high number to make a direct approach invisible.

Build around the gear you can use

Close Combat and Projectile skills support different attacks, while Magic supports spellcasting. Check equipment requirements before spending points on a weapon that the character cannot yet equip effectively.

References
Guide references
ReferenceWebsite
Arx Fatalis publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com