Arx Fatalis Food, alchemy and equipment: prepare for long expeditions
Use the world’s interactive objects to cook, maintain gear and make supplies.
Pictures for this guide
Edition covered
Original Arx Fatalis PC campaign and publisher pictures. Arx Libertatis is a community engine project; its interface conveniences and optional changes are not assumed here. Xbox controls differ from the PC rune-drawing interface.
Prepare raw ingredients before eating

Arx treats food as an interactive part of the world. Raw meat can be cooked near an appropriate heat source, and flour combined with water creates dough that can be baked into bread.
| Material or item | Action | Resulting use |
|---|---|---|
| Raw meat | Cook at a suitable heat source | Prepare edible food |
| Flour and water | Combine, then bake the dough | Produce bread |
| Potion ingredients | Process with appropriate tools | Create alchemical supplies |
| Damaged equipment | Use a valid repair method | Restore useful condition |
Use the correct alchemy tools
Potion making needs ingredients, preparation and the right equipment. Object Knowledge supports this work; finding a herb alone does not mean it can immediately replace a finished healing potion.
| Check | Why it matters | Action |
|---|---|---|
| Food supply | Long exploration consumes provisions | Bring prepared food |
| Mana and healing supplies | Recovery may be distant | Reserve space for useful potions |
| Weapon condition | Repeated fighting wears equipment | Repair before the journey |
| Inventory capacity | Loot and quest objects need room | Sell or store expendable clutter |
Inspect weapon and armor condition
Equipment durability matters during repeated battles. Repair opportunities depend on knowledge and tools, so compare condition before leaving a settlement rather than discovering a damaged weapon halfway through a dungeon.
Inventory space is a practical resource
Large objects occupy room that could hold food, potions and mission items. Keep useful ingredients and equipment, but avoid carrying every low-value object when the next route is long or a quest needs space.
References
| Reference | Website |
|---|---|
| Arx Fatalis publisher listing | store.steampowered.com |
| Publisher game manual | store.steampowered.com |



