Paper Mario: Sticker Star / HP and collection
Paper Mario: Sticker Star HP and collection: Hearts, album space and the museum
Organize completion goals around useful rewards.
Edition covered
Original Nintendo 3DS game. Battles spend stickers and do not award experience points; this is not the partner-and-badge system of the earlier Paper Mario games.
HP-Up Hearts are permanent upgrades

Search stages and finish helpful side tasks. Repeated battles cannot substitute for finding these health increases.
| Target | Value | Priority |
|---|---|---|
| HP-Up Heart | Permanent health increase | High before tough bosses |
| Ordinary stickers | Reliable combat supply | Maintain a reserve |
| Thing stickers | Puzzles and special attacks | Keep relevant types |
| Museum entries | Collection progress | Donate spare examples |
Album space is a real constraint
Large Thing and rare stickers take more room. Arrange the book so it can still hold healing and inexpensive attacks.
| Check | Question | Action |
|---|---|---|
| Unvisited branch | Could a new Thing solve it? | Revisit with the object |
| Secret Door spot | Have the correct sticker? | Paperize at the marked place |
| Album congestion | Too many large stickers? | Reorganize before buying |
| Missing Heart | Did you finish local side tasks? | Explore beyond the main exit |
The museum consumes donated stickers
Keep a working supply before donating a rare type. A completed display is a collection objective rather than immediate battle power.
Secret Doors open optional discoveries
Carry the door sticker to an appropriate marked location and use Paperize. These routes reward revisiting familiar courses.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |
