Paper Mario: Sticker Star adventure archivePaper Mario: Sticker StarGUIDES
Paper Mario: Sticker Star / Things and Paperize

Paper Mario: Sticker Star Things and Paperize: field puzzles and sticker conversion

Know when an object belongs in the world instead of a battle.

Edition covered

Original Nintendo 3DS game. Battles spend stickers and do not award experience points; this is not the partner-and-badge system of the earlier Paper Mario games.

Things become powerful stickers

Mario stands beside a tall stack of paper Goombas.
Mario stands beside a tall stack of paper Goombas.

Found objects can be converted at the Sling-a-Thing stand. Their large effects also occupy valuable album space.

Early Thing uses
ThingGeneral functionPlanning cue
ScissorsCutting effectLook for material to cut
FanWindWindmill-related obstacle
FaucetWater supplyA dried-up area
VacuumSuctionA sandy obstruction

Paperize freezes a scene for placement

Look for the intended outline or missing feature, then place a suitable sticker or recovered scrap.

Paperize workflow
StepActionCheck
InspectFind missing or misplaced sceneryLook for a scrap or outline
CollectPick up the required objectKeep it available
PaperizeEnter the placement viewChoose the intended position
RestorePlace the correct pieceConfirm the route changes

Keep puzzle candidates available

Using a Thing in an ordinary fight may force a return trip before the next puzzle. Replenish before entering a long area.

The object’s function is the clue

Fans move air, faucets provide water and cutting tools remove obstacles. Read the scene literally before trying random attacks.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com