Paper Mario: Sticker Star / Things and Paperize
Paper Mario: Sticker Star Things and Paperize: field puzzles and sticker conversion
Know when an object belongs in the world instead of a battle.
Edition covered
Original Nintendo 3DS game. Battles spend stickers and do not award experience points; this is not the partner-and-badge system of the earlier Paper Mario games.
Things become powerful stickers

Found objects can be converted at the Sling-a-Thing stand. Their large effects also occupy valuable album space.
| Thing | General function | Planning cue |
|---|---|---|
| Scissors | Cutting effect | Look for material to cut |
| Fan | Wind | Windmill-related obstacle |
| Faucet | Water supply | A dried-up area |
| Vacuum | Suction | A sandy obstruction |
Paperize freezes a scene for placement
Look for the intended outline or missing feature, then place a suitable sticker or recovered scrap.
| Step | Action | Check |
|---|---|---|
| Inspect | Find missing or misplaced scenery | Look for a scrap or outline |
| Collect | Pick up the required object | Keep it available |
| Paperize | Enter the placement view | Choose the intended position |
| Restore | Place the correct piece | Confirm the route changes |
Keep puzzle candidates available
Using a Thing in an ordinary fight may force a return trip before the next puzzle. Replenish before entering a long area.
The object’s function is the clue
Fans move air, faucets provide water and cutting tools remove obstacles. Read the scene literally before trying random attacks.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |
