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POKÉMON PLATINUM / POKÉDEX

Yanma in Pokémon Platinum: locations, stats and moves

Find Yanma’s Platinum locations, Generation IV Bug/Flying typing, base stats, original abilities, evolution requirements and exact Platinum moves.

Edition covered

Original Nintendo DS release; not Brilliant Diamond or Shining Pearl.

01

Generation IV identity and base stats

Yanma is Sinnoh #183 and National #193. Its Platinum typing is Bug / Flying. The stats below describe its standard Platinum form on the original Nintendo DS cartridge. Later Fairy typing, stat buffs and Hidden Abilities are excluded.

The existing Platinum sprite shows its standard Platinum form; gender, cloak or alternate forms can have different appearances.

Yanma
Yanma: standard Platinum form, Sinnoh #183.
Yanma Generation IV base stats
StatBase value
HP65
Attack65
Defense45
Sp. Atk75
Sp. Def45
Speed95
Total390
02

Where to obtain it in Platinum

Check the location, method and conditions before travelling. A gift, trade, Honey Tree, daily replacement or stationary interaction is different from ordinary grass. Level ranges combine matching documented encounter slots.

These records are filtered to Platinum. Time, Poké Radar, swarm, GBA insertion, daily and story conditions remain separate. Postgame areas require their story access; no listed area is promised to be open on a fresh save.

Encounter methods · Legendaries, gifts and historical requirements · Sinnoh map and routes

Yanma recorded Platinum encounters
Location / areaMethodLevelCondition
Great Marsh Area 1Grass / cave walking28–30Great Marsh daily replacement slot 1/32
Great Marsh Area 1Grass / cave walking30No GBA cartridge inserted
Great Marsh Area 1Grass / cave walking30Ruby inserted in the DS / DS Lite GBA slot
Great Marsh Area 1Grass / cave walking30Sapphire inserted in the DS / DS Lite GBA slot
Great Marsh Area 1Grass / cave walking30Emerald inserted in the DS / DS Lite GBA slot
Great Marsh Area 1Grass / cave walking30Leafgreen inserted in the DS / DS Lite GBA slot
Great Marsh Area 1Grass / cave walking31No special condition recorded
Great Marsh Area 2Grass / cave walking28–30Great Marsh daily replacement slot 1/32
Great Marsh Area 2Grass / cave walking30No GBA cartridge inserted
Great Marsh Area 2Grass / cave walking30Ruby inserted in the DS / DS Lite GBA slot
Great Marsh Area 2Grass / cave walking30Sapphire inserted in the DS / DS Lite GBA slot
Great Marsh Area 2Grass / cave walking30Emerald inserted in the DS / DS Lite GBA slot
Great Marsh Area 2Grass / cave walking30Leafgreen inserted in the DS / DS Lite GBA slot
Great Marsh Area 2Grass / cave walking31No special condition recorded
Great Marsh Area 3Grass / cave walking28–29Great Marsh daily replacement slot 1/32
Great Marsh Area 3Grass / cave walking29No GBA cartridge inserted
Great Marsh Area 3Grass / cave walking29Ruby inserted in the DS / DS Lite GBA slot
Great Marsh Area 3Grass / cave walking29Sapphire inserted in the DS / DS Lite GBA slot
Great Marsh Area 3Grass / cave walking29Emerald inserted in the DS / DS Lite GBA slot
Great Marsh Area 3Grass / cave walking29Leafgreen inserted in the DS / DS Lite GBA slot
Great Marsh Area 3Grass / cave walking30No special condition recorded
Great Marsh Area 4Grass / cave walking28–29Great Marsh daily replacement slot 1/32
Great Marsh Area 4Grass / cave walking29No GBA cartridge inserted
Great Marsh Area 4Grass / cave walking29Ruby inserted in the DS / DS Lite GBA slot
Great Marsh Area 4Grass / cave walking29Sapphire inserted in the DS / DS Lite GBA slot
Great Marsh Area 4Grass / cave walking29Emerald inserted in the DS / DS Lite GBA slot
Great Marsh Area 4Grass / cave walking29Leafgreen inserted in the DS / DS Lite GBA slot
Great Marsh Area 4Grass / cave walking30No special condition recorded
Great Marsh Area 5Grass / cave walking26Time Morning
Great Marsh Area 5Grass / cave walking26Time Day
Great Marsh Area 5Grass / cave walking27–29No special condition recorded
Great Marsh Area 5Grass / cave walking27–28Great Marsh daily replacement slot 1/32
Great Marsh Area 5Grass / cave walking28No GBA cartridge inserted
Great Marsh Area 5Grass / cave walking28Ruby inserted in the DS / DS Lite GBA slot
Great Marsh Area 5Grass / cave walking28Sapphire inserted in the DS / DS Lite GBA slot
Great Marsh Area 5Grass / cave walking28Emerald inserted in the DS / DS Lite GBA slot
Great Marsh Area 5Grass / cave walking28Leafgreen inserted in the DS / DS Lite GBA slot
Great Marsh Area 6Grass / cave walking26Time Morning
Great Marsh Area 6Grass / cave walking26Time Day
Great Marsh Area 6Grass / cave walking27–29No special condition recorded
Great Marsh Area 6Grass / cave walking27–28Great Marsh daily replacement slot 1/32
Great Marsh Area 6Grass / cave walking28No GBA cartridge inserted
Great Marsh Area 6Grass / cave walking28Ruby inserted in the DS / DS Lite GBA slot
Great Marsh Area 6Grass / cave walking28Sapphire inserted in the DS / DS Lite GBA slot
Great Marsh Area 6Grass / cave walking28Emerald inserted in the DS / DS Lite GBA slot
Great Marsh Area 6Grass / cave walking28Leafgreen inserted in the DS / DS Lite GBA slot
03

Evolution family and Generation IV requirements

Yanma regional evolution family
FromIntoPlatinum method
YanmaYanmegaLevel up while knowing AncientPower

Friendship evolution uses the original threshold of 220. Held-item trades need a compatible second game and system. Platinum uses special rocks, Mt. Coronet magnetic evolutions, learned-move requirements and Beauty rather than later replacement methods.

Evolution, forms and Pokédex completion

04

Original abilities, breeding and training

Yanma Generation IV ability slots
AbilityOriginal slot
Speed BoostRegular ability slot 1
CompoundeyesRegular ability slot 2

Hidden Abilities did not exist in Generation IV. The table restores original ability slots where a species changed in later games; an ability’s modern behavior must not be assumed to match Platinum.

Yanma breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Bug
Base hatch cycles20
Experience growthMedium Fast
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedSpeed +1

The Solaceon Town Day Care supports breeding before the League. Undiscovered species cannot produce Eggs. Some baby forms require the matching incense on a parent, while trade evolutions still need the trade rather than only a Day Care level.

Platinum breeding, EV, IV and nature rules

05

Platinum level-up moves

Yanma exact Platinum level-up learnset
LevelMove
1 / starting moveForesight
1 / starting moveTackle
6Quick Attack
11Double Team
14SonicBoom
17Detect
22Supersonic
27Uproar
30Pursuit
33AncientPower
38Hypnosis
43Wing Attack
46Screech
49U-turn
54Air Slash
57Bug Buzz

Every row uses the Platinum version group. Level 1 moves include starting and reminder moves; a later caught specimen need not already know every entry. Evolution timing affects which stage learns a move. Pastoria’s Move Reminder charges a Heart Scale.

06

Compatible Platinum TMs and HMs

Yanma Platinum compatible machines
MachineMoveTypeCategory
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM19Giga DrainGrassSpecial
TM21FrustrationNormalPhysical
TM22Solar BeamGrassSpecial
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM43Secret PowerNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM47Steel WingSteelPhysical
TM51RoostFlyingStatus
TM58EndureNormalStatus
TM62Silver WindBugSpecial
TM70FlashNormalStatus
TM78CaptivateNormalStatus
TM82Sleep TalkNormalStatus
TM83Natural GiftNormalPhysical
TM85Dream EaterPsychicSpecial
TM87SwaggerNormalStatus
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
HM05DefogFlyingStatus

Platinum TMs are single-use: teaching one consumes that copy. HMs are reusable and require the Move Deleter to be forgotten. Defog is HM05 and Rock Climb is HM08; these are the Generation IV field moves, with their own badge requirements.

All Platinum TM/HM locations and field badges

07

Egg moves and Platinum Move Tutors

Recorded Platinum Egg moves: Feint, Faint Attack, Leech Life, Pursuit, Reversal, Signal Beam, Silver Wind, Whirlwind.

Recorded Platinum tutor compatibility: Air Cutter, AncientPower, Ominous Wind, Signal Beam, Snore, Swift, Uproar.

Tutor compatibility does not mean every listed technique comes from the same shard tutor. Starter ultimate moves, Draco Meteor and other special services have their own requirements.

Tutor locations, shard costs, special tutors and the Move Reminder

08

Related species and return to the Pokédex

Return to Yanma in the illustrated Sinnoh Pokédex.

FIELD NOTE

Use Yanma’s exact Platinum method and condition. Daily encounters, counterpart-game species, original evolution rules and external Egg requirements need separate collection plans.

References