Platinum Battle Frontier facilities
Compare the Tower, Factory, Hall, Castle and Arcade before building a streak team.
Original Nintendo DS release; not Brilliant Diamond or Shining Pearl.
Five facilities, different rules
Enter from the Fight Area after reaching the Battle Zone. Many special legendary and mythical Pokémon are ineligible. Check the reception rules for the selected format, and prepare legal teams with reliable coverage and held items.

Facility comparison
| Facility | What changes | Frontier Brain milestones |
|---|---|---|
| Tower | Consecutive battles with your own eligible team; singles, doubles and additional formats. | Palmer: 21 and 49 wins in the eligible single format. |
| Factory | Use rental Pokémon, then exchange rentals as the challenge progresses. | Thorton: 21 and 49 wins. |
| Hall | One Pokémon faces selected types and increasing ranks. | Argenta: 50 and 170 wins. |
| Castle | Manage Castle Points to inspect opponents, restore supplies and change battle conditions. | Darach and Caitlin: 21 and 49 wins. |
| Arcade | A roulette board can change the battle; ordinary held items are removed for the challenge. | Dahlia: 21 and 49 wins. |
Spend points after understanding the format
Battle Points buy competitive items and machines in Frontier shops. Castle Points belong to the Castle’s run and have a different purpose. Rental formats reward knowledge of sets and matchups; a trained party cannot replace the Factory’s rental selection.
Build for consistency
Reliable accuracy, complementary defensive typing and an answer to status often matter more than a single high-power attack. Inspect original move values and ability effects before applying a later-generation strategy.
These references cover the original Nintendo DS Platinum. Check story progress, time of day and special access requirements beside each entry.
