Pokémon Platinum Abilities
Search Platinum abilities and original Generation IV effects, and find Pokémon that can have each ability.
Displaying 123 of 123 abilities.
| Description | ||
|---|---|---|
| Adaptability#091 | Powers up moves of the same type. | 2 |
| Aftermath#106 | Damages the foe landing the finishing hit. | 4 |
| Air Lock#076 | Eliminates the effects of weather.Ability Pokémon (1)Rayquaza | 1 |
| Anger Point#083 | Raises Attack upon taking a critical hit.Ability Pokémon (3)MankeyPrimeapeTauros | 3 |
| Anticipation#107 | Senses the foe’s dangerous moves. | 5 |
| Arena Trap#071 | Prevents the foe from fleeing.Ability Pokémon (3)DiglettDugtrioTrapinch | 3 |
| Bad Dreams#123 | Reduces a sleeping foe’s HP.Ability Pokémon (1)Darkrai | 1 |
| Battle Armor#004 | The Pokémon is protected against critical hits. | 6 |
| Blaze#066 | Powers up Fire-type moves in a pinch. | 12 |
| Chlorophyll#034 | Boosts the Pokémon’s Speed in sunshine. | 21 |
| Clear Body#029 | Prevents the Pokémon’s stats from being lowered.Ability Pokémon (8) | 8 |
| Cloud Nine#013 | Eliminates the effects of weather. | 2 |
| Color Change#016 | Changes the Pokémon’s type to the foe’s move.Ability Pokémon (1)Kecleon | 1 |
| Compound Eyes#014 | The Pokémon’s accuracy is boosted.Ability Pokémon (4) | 4 |
| Cute Charm#056 | Contact with the Pokémon may cause infatuation. | 9 |
| Damp#006 | Prevents combatants from self destructing. | 8 |
| Download#088 | Adjusts power according to the foe’s ability. | 3 |
| Drizzle#002 | Summons rain on entry; it lasts until another weather effect replaces it.Ability Pokémon (1)Kyogre | 1 |
| Drought#070 | Summons harsh sunlight on entry; it lasts until another weather effect replaces it.Ability Pokémon (1)Groudon | 1 |
| Dry Skin#087 | Reduces HP if it is hot. Water restores HP. | 4 |
| Early Bird#048 | The Pokémon awakens quickly from sleep. | 13 |
| Effect Spore#027 | Contact may paralyze, poison, or cause sleep.Ability Pokémon (4)BreloomParasParasectShroomish | 4 |
| Filter#111 | Powers down super effective moves. | 2 |
| Flame Body#049 | Contact with the Pokémon may burn the foe. | 5 |
| Flash Fire#018 | Powers up Fire-type moves if hit by a fire move. | 10 |
| Flower Gift#122 | Powers up party Pokémon when it is sunny.Ability Pokémon (1) | 1 |
| Forecast#059 | CASTFORM transforms with the weather.Ability Pokémon (1)Castform | 1 |
| Forewarn#108 | Determines what moves the foe has.Ability Pokémon (4)DrowzeeHypnoJynxSmoochum | 4 |
| Frisk#119 | The Pokémon can check the foe’s held item.Ability Pokémon (3)BanetteShuppetStantler | 3 |
| Gluttony#082 | Encourages the early use of a held Berry.Ability Pokémon (3)LinooneShuckleZigzagoon | 3 |
| Guts#062 | Boosts Attack if there is a status problem. | 13 |
| Heatproof#085 | Weakens the power of Fire-type moves. | 2 |
| Honey Gather#118 | The Pokémon may gather Honey from somewhere.Ability Pokémon (1) | 1 |
| Huge Power#037 | Raises the Pokémon’s Attack stat. | 3 |
| Hustle#055 | Boosts the Attack stat, but lowers accuracy. | 6 |
| Hydration#093 | Heals status problems if it is raining.Ability Pokémon (4) | 4 |
| Hyper Cutter#052 | Prevents the Attack stat from being lowered. | 9 |
| Ice Body#115 | The Pokémon regains HP in a hailstorm. | 5 |
| Illuminate#035 | Raises the likelihood of meeting wild Pokémon.Ability Pokémon (5)ChinchouLanturnStarmieStaryuVolbeat | 5 |
| Immunity#017 | Prevents the Pokémon from getting poisoned.Ability Pokémon (2)SnorlaxZangoose | 2 |
| Inner Focus#039 | The Pokémon is protected from flinching. | 14 |
| Insomnia#015 | Prevents the Pokémon from falling asleep. | 10 |
| Intimidate#022 | Lowers the foe’s Attack stat. | 19 |
| Iron Fist#089 | Boosts the power of punching moves.Ability Pokémon (1)Hitmonchan | 1 |
| Keen Eye#051 | Prevents the Pokémon from losing accuracy. | 18 |
| Klutz#103 | The Pokémon can’t use any held items. | 2 |
| Leaf Guard#102 | Prevents status problems in sunny weather. | 6 |
| Levitate#026 | Gives full immunity to all Ground-type moves. | 27 |
| Lightning Rod#031 | Redirects single-target Electric moves to this Pokémon. Generation IV Lightning Rod does not grant Electric immunity or a Sp. Atk boost. | 7 |
| Limber#007 | The Pokémon is protected from paralysis.Ability Pokémon (4) | 4 |
| Liquid Ooze#064 | Inflicts damage on foes using any draining move.Ability Pokémon (4) | 4 |
| Magic Guard#098 | The Pokémon only takes damage from attacks. | 3 |
| Magma Armor#040 | Prevents the Pokémon from becoming frozen.Ability Pokémon (3)CameruptMagcargoSlugma | 3 |
| Magnet Pull#042 | Prevents Steel-type Pokémon from escaping. | 5 |
| Marvel Scale#063 | Boosts Defense if there is a status problem.Ability Pokémon (1) | 1 |
| Minus#058 | Raises Sp. Atk when an ally with Plus is active. Generation IV requires the opposite ability.Ability Pokémon (1)Minun | 1 |
| Mold Breaker#104 | Moves can be used regardless of abilities. | 3 |
| Motor Drive#078 | Raises Speed if hit by an Electric-type move.Ability Pokémon (1) | 1 |
| Multitype#121 | Changes type to match the held Plate.Ability Pokémon (1)Arceus | 1 |
| Natural Cure#030 | All status problems are healed upon switching out. | 13 |
| No Guard#099 | Ensures the Pokémon and its foe’s attacks land. | 3 |
| Normalize#096 | All the Pokémon’s moves become the Normal type.Ability Pokémon (2)DelcattySkitty | 2 |
| Oblivious#012 | Prevents the Pokémon from becoming infatuated. | 16 |
| Overgrow#065 | Powers up Grass-type moves in a pinch. | 12 |
| Own Tempo#020 | Prevents the Pokémon from becoming confused.Ability Pokémon (11) | 11 |
| Pickup#053 | The Pokémon may pick up items. | 9 |
| Plus#057 | Raises Sp. Atk when an ally with Minus is active. Generation IV requires the opposite ability.Ability Pokémon (1)Plusle | 1 |
| Poison Heal#090 | Restores HP if the Pokémon is poisoned.Ability Pokémon (2)BreloomShroomish | 2 |
| Poison Point#038 | Contact with the Pokémon may poison the foe. | 11 |
| Pressure#046 | The Pokémon raises the foe’s PP usage. | 20 |
| Pure Power#074 | Boosts the power of physical attacks. | 2 |
| Quick Feet#095 | Boosts Speed if there is a status problem.Ability Pokémon (5)GranbullMightyenaPoochyenaTeddiursaUrsaring | 5 |
| Rain Dish#044 | The Pokémon gradually recovers HP in rain.Ability Pokémon (3)LombreLotadLudicolo | 3 |
| Reckless#120 | Powers up moves that have recoil damage.Ability Pokémon (1)Hitmonlee | 1 |
| Rivalry#079 | Raises Attack if the foe is of the same gender. | 9 |
| Rock Head#069 | Protects the Pokémon from recoil damage. | 18 |
| Rough Skin#024 | Inflicts damage to the foe on contact.Ability Pokémon (2)CarvanhaSharpedo | 2 |
| Run Away#050 | Enables sure getaway from wild Pokémon. | 15 |
| Sand Stream#045 | Summons a sandstorm on entry; it lasts until another weather effect replaces it.Ability Pokémon (3) | 3 |
| Sand Veil#008 | Boosts the Pokémon’s evasion in a sandstorm. | 11 |
| Scrappy#113 | Enables moves to hit Ghost-type foes.Ability Pokémon (2)KangaskhanMiltank | 2 |
| Serene Grace#032 | Boosts the likelihood of added effects appearing. | 8 |
| Shadow Tag#023 | Prevents the foe from escaping.Ability Pokémon (2)WobbuffetWynaut | 2 |
| Shed Skin#061 | The Pokémon may heal its own status problems. | 12 |
| Shell Armor#075 | The Pokémon is protected against critical hits.Ability Pokémon (10)ClamperlCloysterCorphishCrawdauntKinglerKrabbyLaprasOmanyteOmastarShellder | 10 |
| Shield Dust#019 | Blocks the added effects of attacks taken. | 5 |
| Simple#086 | The Pokémon is prone to wild stat changes. | 3 |
| Skill Link#092 | Increases the frequency of multi-strike moves.Ability Pokémon (2)CloysterShellder | 2 |
| Slow Start#112 | Temporarily halves Attack and Speed.Ability Pokémon (1)Regigigas | 1 |
| Sniper#097 | Powers up moves if they become critical hits. | 7 |
| Snow Cloak#081 | Raises evasion in a hailstorm. | 5 |
| Snow Warning#117 | Summons hail on entry; it lasts until another weather effect replaces it. | 2 |
| Solar Power#094 | Boosts Sp. Atk, but lowers HP in sunshine.Ability Pokémon (3) | 3 |
| Solid Rock#116 | Powers down super effective moves.Ability Pokémon (2)CameruptRhyperior | 2 |
| Soundproof#043 | Gives full immunity to all sound-based moves. | 7 |
| Speed Boost#003 | The Pokémon’s Speed stat is gradually boosted. | 3 |
| Stall#100 | The Pokémon moves after even slower foes.Ability Pokémon (1)Sableye | 1 |
| Static#009 | Contact with the Pokémon may cause paralysis.Ability Pokémon (12) | 12 |
| Steadfast#080 | Raises Speed each time the Pokémon flinches. | 4 |
| Stench#001 | Reduces the chance of wild encounters when this Pokémon leads the party. Generation IV Stench does not add a flinch chance. | 4 |
| Sticky Hold#060 | Protects the Pokémon from item theft. | 6 |
| Storm Drain#114 | Redirects single-target Water moves to this Pokémon. Generation IV Storm Drain does not grant Water immunity or a Sp. Atk boost. | 4 |
| Sturdy#005 | Blocks one-hit knockout moves such as Fissure. In Generation IV it does not allow survival of an ordinary lethal hit at full HP. | 22 |
| Suction Cups#021 | Negates moves that force switching out.Ability Pokémon (3) | 3 |
| Super Luck#105 | Heightens the critical-hit ratios of moves. | 3 |
| Swarm#068 | Powers up Bug-type moves in a pinch. | 12 |
| Swift Swim#033 | Boosts the Pokémon’s Speed in rain. | 25 |
| Synchronize#028 | Passes on a burn, poison, or paralysis to the foe. | 11 |
| Tangled Feet#077 | Raises evasion if the Pokémon is confused.Ability Pokémon (5) | 5 |
| Technician#101 | Powers up the Pokémon’s weaker moves. | 7 |
| Thick Fat#047 | Raises resistance to Fire- and Ice-type moves. | 16 |
| Tinted Lens#110 | Powers up “not very effective” moves.Ability Pokémon (4) | 4 |
| Torrent#067 | Powers up Water-type moves in a pinch. | 12 |
| Trace#036 | The Pokémon copies the foe’s ability. | 5 |
| Truant#054 | The Pokémon can’t attack on consecutive turns.Ability Pokémon (2)SlakingSlakoth | 2 |
| Unaware#109 | Ignores any change in ability by the foe. | 2 |
| Unburden#084 | Raises Speed if a held item is used. | 2 |
| Vital Spirit#072 | Prevents the Pokémon from falling asleep.Ability Pokémon (4)DelibirdMankeyPrimeapeVigoroth | 4 |
| Volt Absorb#010 | Restores HP if hit by an Electric-type move.Ability Pokémon (3) | 3 |
| Water Absorb#011 | Restores HP if hit by a Water-type move. | 10 |
| Water Veil#041 | Prevents the Pokémon from getting a burn. | 4 |
| White Smoke#073 | Prevents the Pokémon’s stats from being lowered.Ability Pokémon (1)Torkoal | 1 |
| Wonder Guard#025 | Only supereffective moves will hit.Ability Pokémon (1)Shedinja | 1 |
No abilities found
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Reading the ability reference
Counts use original regular ability slots. Each Pokémon species is counted once per ability. Hidden Abilities did not exist in Platinum. Expand a Pokémon list to inspect its members.
National Pokémon #1–493, one default form per species, filtered to Platinum version group 9. Alternate-form and historical event-only movesets are not included. Links open the Sinnoh regional profiles where available. Other National species are named in the lists. A learner or ability record is compatibility data; it does not establish a wild encounter or an available historical event.
Original ability assignments and effects are preserved. Sturdy blocks one-hit knockout moves but does not save a full-health Pokémon from an ordinary lethal hit. Lightning Rod and Storm Drain redirect moves without their later immunity and stat boost. Consult the machine locations, breeding and training guide and forms reference for requirements.
Version-filtered names, game descriptions and historical data: PokéAPI (data license). Original combat reference: Serebii Generation IV AttackDex. Pokémon © Nintendo, Creatures and GAME FREAK.
References
Covered edition: Original Nintendo DS release; not Brilliant Diamond or Shining Pearl.
