Mime Jr. in Pokémon Platinum: locations, stats and moves
Find Mime Jr.’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.
Original Nintendo DS release; not Brilliant Diamond or Shining Pearl.
Generation IV identity and base stats
Mime Jr. is Sinnoh #094 and National #439. Its Platinum typing is Psychic. The stats below describe its standard Platinum form on the original Nintendo DS cartridge. Later Fairy typing, stat buffs and Hidden Abilities are excluded.
The existing Platinum sprite shows its standard Platinum form; gender, cloak or alternate forms can have different appearances.

| Stat | Base value |
|---|---|
| HP | 20 |
| Attack | 25 |
| Defense | 45 |
| Sp. Atk | 70 |
| Sp. Def | 90 |
| Speed | 60 |
| Total | 310 |
Where to obtain it in Platinum
Check the location, method and conditions before travelling. A gift, trade, Honey Tree, daily replacement or stationary interaction is different from ordinary grass. Level ranges combine matching documented encounter slots.
These records are filtered to Platinum. Time, Poké Radar, swarm, GBA insertion, daily and story conditions remain separate. Postgame areas require their story access; no listed area is promised to be open on a fresh save.
Encounter methods · Legendaries, gifts and historical requirements · Sinnoh map and routes
| Location / area | Method | Level | Condition |
|---|---|---|---|
| Trophy Garden | Grass / cave walking | 22 | National Pokédex unlocked; Trophy Garden daily extra species announced by Mr. Backlot |
Evolution family and Generation IV requirements
| From | Into | Platinum method |
|---|---|---|
| Mime Jr. | Mr. Mime | Level up while knowing Mimic |
Friendship evolution uses the original threshold of 220. Held-item trades need a compatible second game and system. Platinum uses special rocks, Mt. Coronet magnetic evolutions, learned-move requirements and Beauty rather than later replacement methods.
Original abilities, breeding and training
| Ability | Original slot |
|---|---|
| Soundproof | Regular ability slot 1 |
| Filter | Regular ability slot 2 |
Hidden Abilities did not exist in Generation IV. The table restores original ability slots where a species changed in later games; an ability’s modern behavior must not be assumed to match Platinum.
| Property | Value |
|---|---|
| Gender ratio | 50% female / 50% male |
| Egg group(s) | Undiscovered |
| Base hatch cycles | 25 |
| Experience growth | Medium Fast |
| Base capture rate | 145 / 255 (not a percentage chance) |
| EV yield when defeated | Special Defense +1 |
To breed Mime Jr. from Mr. Mime, one parent must hold Odd Incense. Without it, the Egg contains Mr. Mime.
Platinum level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Barrier |
| 1 / starting move | Confusion |
| 1 / starting move | Tickle |
| 4 | Copycat |
| 8 | Meditate |
| 11 | Encore |
| 15 | Double Slap |
| 18 | Mimic |
| 22 | Light Screen |
| 22 | Reflect |
| 25 | Psybeam |
| 29 | Substitute |
| 32 | Recycle |
| 36 | Trick |
| 39 | Psychic |
| 43 | Role Play |
| 46 | Baton Pass |
| 50 | Safeguard |
Every row uses the Platinum version group. Level 1 moves include starting and reminder moves; a later caught specimen need not already know every entry. Evolution timing affects which stage learns a move. Pastoria’s Move Reminder charges a Heart Scale.
Compatible Platinum TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | Physical |
| TM04 | Calm Mind | Psychic | Status |
| TM06 | Toxic | Poison | Status |
| TM10 | Hidden Power | Normal | Special |
| TM11 | Sunny Day | Fire | Status |
| TM12 | Taunt | Dark | Status |
| TM16 | Light Screen | Psychic | Status |
| TM17 | Protect | Normal | Status |
| TM18 | Rain Dance | Water | Status |
| TM20 | Safeguard | Normal | Status |
| TM21 | Frustration | Normal | Physical |
| TM22 | Solar Beam | Grass | Special |
| TM24 | Thunderbolt | Electric | Special |
| TM25 | Thunder | Electric | Special |
| TM27 | Return | Normal | Physical |
| TM29 | Psychic | Psychic | Special |
| TM30 | Shadow Ball | Ghost | Special |
| TM31 | Brick Break | Fighting | Physical |
| TM32 | Double Team | Normal | Status |
| TM33 | Reflect | Psychic | Status |
| TM34 | Shock Wave | Electric | Special |
| TM41 | Torment | Dark | Status |
| TM42 | Facade | Normal | Physical |
| TM43 | Secret Power | Normal | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM46 | Thief | Dark | Physical |
| TM48 | Skill Swap | Psychic | Status |
| TM49 | Snatch | Dark | Status |
| TM56 | Fling | Dark | Physical |
| TM57 | Charge Beam | Electric | Special |
| TM58 | Endure | Normal | Status |
| TM60 | Drain Punch | Fighting | Physical |
| TM67 | Recycle | Normal | Status |
| TM70 | Flash | Normal | Status |
| TM73 | Thunder Wave | Electric | Status |
| TM77 | Psych Up | Normal | Status |
| TM78 | Captivate | Normal | Status |
| TM82 | Sleep Talk | Normal | Status |
| TM83 | Natural Gift | Normal | Physical |
| TM85 | Dream Eater | Psychic | Special |
| TM86 | Grass Knot | Grass | Special |
| TM87 | Swagger | Normal | Status |
| TM90 | Substitute | Normal | Status |
| TM92 | Trick Room | Psychic | Status |
Platinum TMs are single-use: teaching one consumes that copy. HMs are reusable and require the Move Deleter to be forgotten. Defog is HM05 and Rock Climb is HM08; these are the Generation IV field moves, with their own badge requirements.
Egg moves and Platinum Move Tutors
Recorded Platinum Egg moves: Charm, Confuse Ray, Fake Out, Future Sight, Healing Wish, Hypnosis, Mimic, Psych Up, Teeter Dance, Trick, Wake Up Slap.
Recorded Platinum tutor compatibility: Helping Hand, Mud Slap, Signal Beam, Snore, Trick, Uproar.
Tutor compatibility does not mean every listed technique comes from the same shard tutor. Starter ultimate moves, Draco Meteor and other special services have their own requirements.
Tutor locations, shard costs, special tutors and the Move Reminder
Related species and return to the Pokédex
Use Mime Jr.’s exact Platinum method and condition. Daily encounters, counterpart-game species, original evolution rules and external Egg requirements need separate collection plans.
