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POKÉMON PLATINUM / POKÉDEX

Chimecho in Pokémon Platinum: locations, stats and moves

Find Chimecho’s Platinum locations, Generation IV Psychic typing, base stats, original abilities, evolution requirements and exact Platinum moves.

Edition covered

Original Nintendo DS release; not Brilliant Diamond or Shining Pearl.

01

Generation IV identity and base stats

Chimecho is Sinnoh #083 and National #358. Its Platinum typing is Psychic. The stats below describe its standard Platinum form on the original Nintendo DS cartridge. Later Fairy typing, stat buffs and Hidden Abilities are excluded.

The existing Platinum sprite shows its standard Platinum form; gender, cloak or alternate forms can have different appearances.

Chimecho
Chimecho: standard Platinum form, Sinnoh #083.
Chimecho Generation IV base stats
StatBase value
HP65
Attack50
Defense70
Sp. Atk95
Sp. Def80
Speed65
Total425
02

Where to obtain it in Platinum

Check the location, method and conditions before travelling. A gift, trade, Honey Tree, daily replacement or stationary interaction is different from ordinary grass. Level ranges combine matching documented encounter slots.

These records are filtered to Platinum. Time, Poké Radar, swarm, GBA insertion, daily and story conditions remain separate. Postgame areas require their story access; no listed area is promised to be open on a fresh save.

Encounter methods · Legendaries, gifts and historical requirements · Sinnoh map and routes

Chimecho recorded Platinum encounters
Location / areaMethodLevelCondition
Mt. Coronet 4F Small RoomGrass / cave walking39No special condition recorded
Mt. Coronet 5FGrass / cave walking39No GBA cartridge inserted
Mt. Coronet 5FGrass / cave walking39Emerald inserted in the DS / DS Lite GBA slot
Mt. Coronet 5FGrass / cave walking39Firered inserted in the DS / DS Lite GBA slot
Mt. Coronet 5FGrass / cave walking39Leafgreen inserted in the DS / DS Lite GBA slot
Mt. Coronet 5FGrass / cave walking40No special condition recorded
Mt. Coronet 6FGrass / cave walking39–41No special condition recorded
Mt. Coronet 6FGrass / cave walking40No GBA cartridge inserted
Mt. Coronet 6FGrass / cave walking40Emerald inserted in the DS / DS Lite GBA slot
Mt. Coronet 6FGrass / cave walking40Firered inserted in the DS / DS Lite GBA slot
Mt. Coronet 6FGrass / cave walking40Leafgreen inserted in the DS / DS Lite GBA slot
Turnback Cave Pillar 2Grass / cave walking36–38No special condition recorded
Turnback Cave Pillar 2Grass / cave walking38No GBA cartridge inserted
Turnback Cave Pillar 2Grass / cave walking38Emerald inserted in the DS / DS Lite GBA slot
Turnback Cave Pillar 2Grass / cave walking38Firered inserted in the DS / DS Lite GBA slot
Turnback Cave Pillar 2Grass / cave walking38Leafgreen inserted in the DS / DS Lite GBA slot
Turnback Cave Pillar 3Grass / cave walking36–37No special condition recorded
Turnback Cave Pillar 3Grass / cave walking37No GBA cartridge inserted
Turnback Cave Pillar 3Grass / cave walking37Emerald inserted in the DS / DS Lite GBA slot
Turnback Cave Pillar 3Grass / cave walking37Firered inserted in the DS / DS Lite GBA slot
Turnback Cave Pillar 3Grass / cave walking37Leafgreen inserted in the DS / DS Lite GBA slot
Turnback Cave Between Pillars 1 And 2Grass / cave walking28Ordinary encounter without Poké Radar
Turnback Cave Between Pillars 2 And 3Grass / cave walking36–38No special condition recorded
Turnback Cave Between Pillars 2 And 3Grass / cave walking38No GBA cartridge inserted
Turnback Cave Between Pillars 2 And 3Grass / cave walking38Emerald inserted in the DS / DS Lite GBA slot
Turnback Cave Between Pillars 2 And 3Grass / cave walking38Firered inserted in the DS / DS Lite GBA slot
Turnback Cave Between Pillars 2 And 3Grass / cave walking38Leafgreen inserted in the DS / DS Lite GBA slot
Turnback Cave After Pillar 3Grass / cave walking46–47No special condition recorded
Turnback Cave After Pillar 3Grass / cave walking45No GBA cartridge inserted
Turnback Cave After Pillar 3Grass / cave walking45Emerald inserted in the DS / DS Lite GBA slot
Turnback Cave After Pillar 3Grass / cave walking45Firered inserted in the DS / DS Lite GBA slot
Turnback Cave After Pillar 3Grass / cave walking45Leafgreen inserted in the DS / DS Lite GBA slot
03

Evolution family and Generation IV requirements

Chimecho regional evolution family
FromIntoPlatinum method
ChinglingChimechoLevel up with friendship of at least 220 (Generation IV) at night

Friendship evolution uses the original threshold of 220. Held-item trades need a compatible second game and system. Platinum uses special rocks, Mt. Coronet magnetic evolutions, learned-move requirements and Beauty rather than later replacement methods.

Evolution, forms and Pokédex completion

04

Original abilities, breeding and training

Chimecho Generation IV ability slots
AbilityOriginal slot
LevitateRegular ability slot 1

Hidden Abilities did not exist in Generation IV. The table restores original ability slots where a species changed in later games; an ability’s modern behavior must not be assumed to match Platinum.

Chimecho breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Amorphous
Base hatch cycles25
Experience growthFast
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +1, Special Defense +1

The Solaceon Town Day Care supports breeding before the League. Undiscovered species cannot produce Eggs. Some baby forms require the matching incense on a parent, while trade evolutions still need the trade rather than only a Day Care level.

Platinum breeding, EV, IV and nature rules

05

Platinum level-up moves

Chimecho exact Platinum level-up learnset
LevelMove
1 / starting moveWrap
6Growl
9Astonish
14Confusion
17Uproar
22Take Down
25Yawn
30Psywave
33Double-Edge
38Heal Bell
41Safeguard
46Extrasensory
49Healing Wish

Every row uses the Platinum version group. Level 1 moves include starting and reminder moves; a later caught specimen need not already know every entry. Evolution timing affects which stage learns a move. Pastoria’s Move Reminder charges a Heart Scale.

06

Compatible Platinum TMs and HMs

Chimecho Platinum compatible machines
MachineMoveTypeCategory
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM20SafeguardNormalStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM29PsychicPsychicSpecial
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM33ReflectPsychicStatus
TM34Shock WaveElectricSpecial
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM43Secret PowerNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48Skill SwapPsychicStatus
TM49SnatchDarkStatus
TM53Energy BallGrassSpecial
TM57Charge BeamElectricSpecial
TM58EndureNormalStatus
TM67RecycleNormalStatus
TM70FlashNormalStatus
TM73Thunder WaveElectricStatus
TM77Psych UpNormalStatus
TM78CaptivateNormalStatus
TM82Sleep TalkNormalStatus
TM83Natural GiftNormalPhysical
TM85Dream EaterPsychicSpecial
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM92Trick RoomPsychicStatus

Platinum TMs are single-use: teaching one consumes that copy. HMs are reusable and require the Move Deleter to be forgotten. Defog is HM05 and Rock Climb is HM08; these are the Generation IV field moves, with their own badge requirements.

All Platinum TM/HM locations and field badges

07

Egg moves and Platinum Move Tutors

Recorded Platinum Egg moves: Curse, Disable, Dream Eater, Future Sight, Hypnosis, Wish.

Recorded Platinum tutor compatibility: Helping Hand, Icy Wind, Knock Off, Last Resort, Rollout, Signal Beam, Snore, Trick, Uproar, Zen Headbutt.

Tutor compatibility does not mean every listed technique comes from the same shard tutor. Starter ultimate moves, Draco Meteor and other special services have their own requirements.

Tutor locations, shard costs, special tutors and the Move Reminder

08

Related species and return to the Pokédex

Return to Chimecho in the illustrated Sinnoh Pokédex.

FIELD NOTE

Use Chimecho’s exact Platinum method and condition. Daily encounters, counterpart-game species, original evolution rules and external Egg requirements need separate collection plans.

References